PixelBot for Black Desert

Every update, in plain words.

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v0.66.1

  • New New spots in beta: Magaia Temple, Hermesia Inner Castle, Aresion Temple and Event Horizon. Start the bot next to the brazier, tower, War Beacon or Wormhole of the rotation you want and it stays on that camp, clears what comes to it, and handles each spot's own events: the sinners' walk at Magaia, the Watchful Gaze crystals and Markthanan's Daughter at Hermesia, the Unholy Ember and Aal's war at Aresion, and the hidden realm at Event Horizon.
  • New Nova Succession: new combo, built on the Strega rotation. Lock Icy Kiss, Vengeful Star, Chain Strike and Affliction in your skill window for it to play as intended.
  • New All classes: a combo can now name the skills its guide asks you to lock, and the bot plays the way the game does with them locked. Each class channel lists the skills to lock for its combo.
  • New Ninja: Ghost Step forward (W+F) is also used to move between groups of monsters, and in Succession Evasive Shuriken Malice now goes between Shuriken Malice and Shadow Stomp for a smoother combo.
  • Fix Ninja: no more standing still in the middle of a fight after Fox Claw or Red Rain, and when one Ghost Step is not enough to leave a dangerous circle the bot steps twice to get out.
  • Fix Guardian: Fierce Disdain now gets her out of a stuck walk, like on the spire's base at Nymphamaré.
  • Fix All classes: Black Spirit's Rage (Z) is no longer absorbed in the middle of a pack. The bot waits until the fight is almost over, or absorbs it between packs when nothing is chasing you.
  • Fix Gavinya Coastal Cliff (beta): the bot stays at the camp closest to where you start it and walks back if a fight pulls it away, breaks the Sulfur Hornstone first, waits for the Sulfur Stalagmite to farm its waves, and dodges the Colossus's attacks.
  • Fix Aetherion Castle: the bot keeps attacking through Muraka's seven-hit finisher while still stepping out of his circles, and faces the incoming spirits while waiting on the blue circle.
  • Fix Store and repair: the tent and the horse you start the bot next to are always used, even when they stand a bit away from the route.
  • Fix Spots: a route you recorded for a built-in zone and saved with the zone's name is now used as recorded.
  • Fix All spots: a monster the spot says to leave alone no longer leaves the bot standing still.

v0.66.1-beta.17

Beta
  • Fix Hermesia Inner Castle (east tower): the bot now walks around the ledges to reach both crystals and to come back to the tower, instead of getting stuck walking in a straight line. The other towers still walk straight for now.

v0.66.1-beta.16

Beta
  • Fix Hermesia Inner Castle: when Markthanan's Daughter comes down to fight, the bot fights her and no longer attacks the Daughter still sitting on top of the tower.
  • Fix Hermesia Inner Castle: once the bot reaches a crystal with the Watchful Gaze, it finishes the packs there even if the buff runs out, instead of walking back to the tower.

v0.66.1-beta.15

Beta
  • Fix Aresion Temple: the bot now keeps hitting the Unholy Ember even while soldiers attack it, so breaking the ember knocks the whole wave down around you.

v0.66.1-beta.14

Beta
  • Fix Aresion Temple: the bot now strikes the Unholy Ember as soon as it burns, even with soldiers around it, so the Brazier of Trial lights sooner.
  • Fix Aresion Temple: while the war runs and Aal's soldiers charge the brazier, the bot now waits at its camp instead of chasing them.

v0.66.1-beta.13

Beta
  • Fix Hermesia Inner Castle: the bot now clears all five packs around the tower, including the one farthest from it.

v0.66.1-beta.12

Beta
  • Fix Hermesia Inner Castle: when Markthanan's Daughter comes down from the tower to fight, the bot now fights her instead of standing still.
  • Fix Hermesia Inner Castle: once you have the Watchful Gaze, the bot now goes to the two Black Crystals and fights the packs there instead of waiting by the tower.

v0.66.1-beta.11

Beta
  • New Nova Succession: new combo, built on the Strega rotation. Lock these skills in your skill window for it to play as intended: Icy Kiss, Vengeful Star, Chain Strike and Affliction. The full list is in the Nova class channel.
  • New All classes: a combo can now name the skills its guide asks you to lock, and the bot plays the way the game does with them locked. Each class channel lists the skills to lock for its combo.
  • Fix Gavinya Coastal Cliff: the bot no longer follows any route, not even a recorded one. It stays at the Colossus closest to where you start it and goes back there if a fight pulls it away.
  • Fix Gavinya Coastal Cliff: the bot now dodges the Colossus's roar, ring slam, big stomp and the burst that chases you.
  • Fix Hermesia Inner Castle: the bot no longer goes for Markthanan's Daughter while she sits on top of the tower. It kills the porters before they arrive and waits by the tower.
  • Fix All spots: a monster the spot says to leave alone no longer leaves the bot standing still.
  • Fix Aetherion Castle: while waiting on the blue circle, your character now turns to face the incoming spirits instead of standing with its back to them.

v0.66.1-beta.10

Beta
  • Fix Aresion Temple: in the rotations with Aal's Brazier in the middle, the bot no longer attacks the brazier. It camps by it, fights the soldiers and purifies the Unholy Ember once they are down.
  • Fix Gavinya Coastal Cliff: a route you recorded yourself for this spot now uses the spot's own rules, so the bot breaks the Sulfur Hornstone first instead of hitting the Golem while it absorbs energy.
  • Fix Store and repair: the tent and the horse you start the bot next to are always used, even when they stand a bit away from the route, as on the Tungrad East coast.

v0.66.1-beta.9

Beta
  • Fix Aetherion Castle: the bot no longer stands still waiting to dodge Muraka's seven-hit finisher. It keeps attacking through it, and it still steps out of Muraka's circles.

v0.66.1-beta.8

Beta
  • Fix All classes: Black Spirit's Rage (Z) is no longer absorbed in the middle of a pack. In a fight it waits until two monsters or fewer are left and none can hit you, and between packs, with the bar full and nothing chasing you, the bot absorbs it on the way.

v0.66.1-beta.7

Beta
  • Fix Ninja: when one Ghost Step is not enough to leave a dangerous circle, like the scarecrow's jump at Aphrodon, the bot holds the keys to step twice and gets out.
  • New Ninja Succession: Evasive Shuriken Malice now goes between Shuriken Malice and Shadow Stomp, so Stomp goes straight into its strike instead of standing still in the pack.
  • Fix Guardian: Fierce Disdain now gets her out of a stuck walk, like on the spire's base at Nymphamaré.

v0.66.1-beta.6

Beta
  • Fix Event Horizon: the bot now also kills the Spacetime Debris, including the one Ibedor leaves behind, instead of walking past its loot.
  • Other Gavinya Coastal Cliff is listed as a beta spot while its new camp behaviour is tested.

v0.66.1-beta.5

Beta
  • Fix Magaia Temple: the bot no longer goes after the Knights of Conquest, War and Famine. It keeps clearing the groups while the Knights fall on their own, and stays out of their attacks.
  • New New spot in beta: Hermesia Inner Castle. Start the bot next to the tower of the rotation you want. It clears the groups around the tower, kills Markthanan's Daughter and the porters first, and with Watchful Gaze clears both crystals and then Markthanan's Servant, leaving the dragon alone while it flies. It never walks into the red barrier without the buff, and stores and repairs during the break after the Servant.
  • New New spot in beta: Aresion Temple. Start the bot next to the War Beacon you want. It clears the soldiers around it, the Reforged first, and purifies the Unholy Ember once nothing else is left.
  • New New spot in beta: Event Horizon. Start the bot next to the Wormhole you want. It clears what the Wormhole brings, Ibedor first, stays out of Hadum's strikes and never attacks the Wormholes. If it gets pulled into the hidden realm it waits there until the game brings it back.

v0.66.1-beta.4

Beta
  • Fix Gavinya Coastal Cliff: after the Sulfur Volcano Golem dies, the bot now stays and waits for the Sulfur Stalagmite to grow, then farms its waves and picks up the loot before moving on.
  • Fix Gavinya Coastal Cliff without a recorded route: start the bot next to the Sulfur Volcano Golem you want and it stays on that camp, waits there for the golem to come back and walks back to it if a fight pulls it away. It no longer goes after another camp's golem.
  • Fix Spots: a route you recorded for a built-in zone and saved with the zone's name is now used as recorded, instead of being replaced by the zone's default.

v0.66.1-beta.3

Beta
  • Fix Magaia Temple: if the bag goes over the weight limit, the bot now goes to store and repair right away instead of waiting for the sinners' walk to the brazier.

v0.66.1-beta.2

Beta
  • New New spot in beta: Magaia Temple (Inner Edania). Start the bot next to the brazier of the rotation you want and it stays there. It clears the groups that come around the brazier, hits the Fragment of Divinity first when Aetos drops it, and goes back to the brazier between groups. When the sinners walk to the brazier on their own it stops attacking and waits on their side for the loot. Storing and repairing only happen at that moment, so the timed phase is never interrupted.

v0.66.1-beta.1

Beta
  • Fix Ninja: no more standing still in the middle of a fight. After Fox Claw or Red Rain the bot used to wait a few seconds for the next skill of the combo and took a lot of damage; now it keeps attacking with what is ready and finishes the combo when it can.
  • New Ninja: Ghost Step forward (W+F) is now also used to move between groups of monsters, so the bot gets around the spot faster.

v0.66.0

  • Faster Faster, smoother combat: the bot reacts much more quickly in big fights and no longer stalls when lots of monsters and players are around.
  • New Storing and repairing now always use your own tent (and your horse, if you store in it), on every spot. Tenebraum Castle and the other spots that sent you to one fixed place now go wherever you pitch your tent. Pitch your tent near the spot before you start the bot.
  • New Ash Forest under Dehkia's Lantern II (beta): the bot fights around the nearest Rift Seed and goes straight for the Void Absorbed Gairas when it appears.
  • New Aphrodon Temple: when your bag is full or your gear needs repair, the bot goes to store and repair in the quiet after a wave and is back before the next boar, instead of waiting for a blessing that is still far off.
  • Fix Aphrodon Temple: the bot gets out of the way of the Blessed scarecrow's jump right away, and the combo no longer walks your character back into it. This was the main cause of deaths there.
  • Fix Aphrodon Temple: the bot no longer attacks the scarecrow that comes to light the tree again.
  • Fix Nymphamaré Castle: if a skill knocks your character off the spire, the bot climbs back up instead of standing still at its base.
  • Fix Darkseekers' Retreat: the bot stays for the whole wave and clears the camp before moving on.
  • Fix The bot no longer stops a fight for a moment as if no monsters were left around it.
  • Fix Maegu Succession now uses Prime: Foxspirit: Form. Put it on your quick slot bar and the bot casts it whenever the buff runs out.
  • Fix Ninja: skills you did not pick in the skill tree no longer get in the way, so Shuriken: Moon Dive is used again, and Ghost Slash is no longer used after Stomp for a stronger combo. Sorceress Succession also misses fewer skills.
  • New Report issue now helps us understand and fix problems faster.
  • Fix Closing the app now ends the running session cleanly.

v0.66.0-beta.5

Beta
  • Fix Darkseekers' Retreat: the bot no longer leaves a camp after the first two monsters. It stays for the wave and clears the whole camp before moving on.
  • Fix The bot no longer stops a fight for a split second as if no monsters were left around it.

v0.66.0-beta.4

Beta
  • Faster Faster, smoother combat: the bot reacts much more quickly in big fights and no longer stalls when lots of monsters and players are around.
  • New Report issue now helps us understand and fix problems faster.
  • New Ash Forest under Dehkia's Lantern II (beta): the bot fights around the nearest Rift Seed and goes straight for the Void Absorbed Gairas when it appears.
  • Fix Ninja: skills you did not pick in the skill tree no longer get in the way of the ones you did, so Shuriken: Moon Dive is used again. Sorceress Succession also misses fewer skills.
  • Fix Ninja: Ghost Slash is no longer used after Stomp, for a stronger combo.
  • Fix Closing the app now ends the running session cleanly.

v0.66.0-beta.3

Beta
  • Fix Aphrodon Temple: the bot now knows where the Blessed scarecrow's jump will land. The jump falls where your character stood the moment the scarecrow vanished, even when it vanished far away, so the bot gets out of that spot right away instead of waiting for the red circle. That 80% hit caused most of the recent deaths there.

v0.66.0-beta.2

Beta
  • New Aphrodon Temple: the bot now notices when a scarecrow wakes because a wave lived too long. If your bag is full or your gear needs repair, it goes to store and repair in the quiet after that wave, and is back before the next boar, instead of waiting for a blessing that is still far off.
  • Fix Aphrodon Temple: after a scarecrow wakes, the bot no longer attacks the new scarecrow that comes to light the tree again.

v0.66.0-beta.1

Beta
  • Fix Aphrodon Temple: after stepping out of the Blessed scarecrow's jump, the combo no longer walks your character back into it. That landing took 80% of the bar and caused most of the deaths there.
  • Fix Nymphamaré Castle: if a skill knocks your character off the spire, the bot climbs back up instead of standing still at its base for minutes.

v0.65.2

  • Fix Starting a run while your character is still lying dead no longer counts as a new death.
  • Fix A short hiccup reading the game no longer reports a fake revive and a fake death in the middle of a run.
  • Fix Getting stuck is reported once per obstacle, not once per retry, so the stuck counter means something again.

v0.65.1

  • Fix After this week's game update the bot sees your skill cooldowns again, so it plays your whole combo instead of pressing one skill and waiting. This covers Korea, SEA, MENA, EU and NA.

v0.65.0

  • Fix After this week's game update the bot reads your inventory again, so it finds and uses your potions, food and elixirs. This covers Korea, SEA, MENA, EU and NA.

v0.65.0-beta.1

Beta
  • Fix Korea: after today's game update the bot reads your inventory again, so it finds and uses your potions, food and elixirs. Other regions get the same fix when their game updates.

v0.64.3

  • Fix Every class: a chained skill that is only cast out of the skill before it is no longer pressed once that skill has ended. The Ninja's Prime: Smokescreen was pressed on its own after Covert: Cut Throat had finished, and its key is Space when nothing is playing: he stood jumping in place inside the pack and died (Tenebraum). The chain now ends and the bot picks the next skill at once.

v0.64.2

  • Fix Aphrodon Temple: the bot gets out of the Blessed Scarecrow's jump before it lands. As soon as the scarecrow is set to land on you, the bot dashes out of its circle with a movement skill, instead of staying inside to dodge the hit at the last moment. That last-moment dodge often came too late and the jump took most of your health in one hit.

v0.64.1

  • Fix Movement skills land where they really land. The bot thought many dashes went much farther than they do (Ninja Step about 2.5 times too far), so it aimed past the monster and ended up out of place. It now plans each dash at its real distance, for every class.

v0.64.0

  • New Seven more classes join the bot: Sorceress Succession, Wizard Succession, Sage Awakening, Berserker Succession, Maegu Succession, Maegu Awakening and Scholar Awakening. Each combo follows its class community's own PvE guide: the priority list, the real chains, the dodge, the step behind the monster and the dash between packs.
  • New Put the buffs the game gives no key to on your numbered skill bar, or the bot cannot cast them: Prime: Abyssal Vanguard (Sorceress), Prime: Elemental Palace and Spellbound Heart (Wizard), Electrify (Sage).
  • New Dangerous skills: the bot now always leaves a dangerous circle with a skill (its dodge or a dash), never on foot. Walking out never made it in time.
  • Fix Every class: a charged skill is fired as soon as the game takes it, a jump attack lands on its own, and a spinning skill is let go at its first turn. The Sorceress no longer holds Abyssal Flame for seven seconds and the Berserker no longer hangs in the air on Predatory Hunt.
  • Fix Every class: the dodge goes in before the monster's swing, not just after it, and is no longer spent early on a jump whose circle is already on the ground.
  • Fix Every class: a travel dash stops before the pack instead of past it.
  • Fix The bot no longer strafes inside the pack while it waits for the dodge window; it keeps the dodge in hand and fights on.
  • Fix Ninja: Ghost Step gets the character out of a circle when the i-frame cannot be timed to the hit, and Absolute: Shadow Stomp is cast straight out of Shuriken Malice.
  • New Mystic (Succession): Silent Step is pressed again while it cools, so up to three steps in a row carry the character out of a wide circle.
  • Fix Aphrodon Temple: the bot stores and repairs only during Agris's blessing, every time, full bag or not.
  • Fix Aetherion Castle: when your health drops below 40% on the blue circle, the bot lets the circle go and fights free around the tower.
  • New Death reports now record how fast the health fell, how many monsters were around and how many health potions were left, so support can see what happened.

v0.64.0-beta.4

Beta
  • New Dangerous skills: the bot now always leaves a dangerous circle with a skill (its dodge or a dash) and never on foot. Walking out never made it in time: at Orbita the golem's slam caught the character eight times in a row, and at Aphrodon the scarecrow's jump landed on it mid-walk.
  • Fix Ninja: Ghost Step is now used to get out of a circle when the i-frame cannot be timed to the hit. Before, it was kept for a hit it then could not answer, and the character stood in the circle.
  • New Mystic (Succession): Silent Step is pressed again while it cools, as the game allows, so up to three steps in a row carry the character out of a wide circle.
  • Fix The bot no longer strafes inside the pack while it waits for the dodge window; it keeps the dodge in hand and fights on. That strafe cost up to half the health bar during the scarecrow's hide.
  • Fix A monster's jump whose circle is already on the ground is answered once, by the circle: the dodge is no longer spent 650 ms early on the swing.
  • New Death reports: when the character dies, the report now records how fast the health fell, how many monsters were around and how many health potions were left, so support can see what happened.
  • Fix Scholar: the built-in combo is now listed under Awakening, where it belongs.

v0.64.0-beta.3

Beta
  • Fix Aphrodon Temple: the bot now stores and repairs only during Agris's blessing, every time, full bag or not. It no longer walks to the tent between two packs, where the Blessed scarecrow could jump on it while it repaired.
  • Fix Aetherion Castle: when your health drops below 40% on the blue circle, the bot lets the circle go and fights free around the tower instead of standing in the middle of the whole wave.

v0.64.0-beta.2

Beta
  • Inside Every class: the combat engine was reorganized so that a fix for one class can no longer quietly change how another class fights. Nothing about how your class plays changed in this build; it is the groundwork for the classes still to come.
  • New Debug Lab: the session scorecard now records how well the bot read the game's skill windows during the session, so support can tell a bot mistake from a game refusal.
  • Other Debug Lab: the combo panel no longer shows the always-empty 'openers' and 'list mode' rows.

v0.64.0-beta.1

Beta
  • New Seven more classes join the bot: Sorceress Succession, Wizard Succession, Sage Awakening, Berserker Succession, Maegu Succession, Maegu Awakening and Scholar Succession. Each combo follows its class community's own PvE guide: the priority list, the real chains, the dodge, the step behind the monster and the dash between packs.
  • New Put the buffs the game gives no key to on your numbered skill bar, or the bot cannot cast them: Prime: Abyssal Vanguard (Sorceress), Prime: Elemental Palace and Spellbound Heart (Wizard), Electrify (Sage).
  • Fix Every class: a charged skill is fired as soon as the game takes it instead of being held to its full charge, a jump attack lands and slams on its own, and a spinning skill is let go at its first turn. The Sorceress no longer holds Abyssal Flame for seven seconds and the Berserker no longer hangs in the air on Predatory Hunt.
  • Fix Every class: the dodge is timed through the brief pauses each hit of the current skill adds, so it goes in before the monster's swing, not just after it.
  • Fix Every class: a travel dash knows how far it goes with each weapon, so it stops before the pack instead of past it.
  • Fix Ninja: Absolute: Shadow Stomp is cast straight out of Shuriken Malice, skipping its slow start from standing.
  • Inside The combat engine is split into what the game does with a press and what a good player does with it, and every class's simulated minute is recorded and checked on every change. A fix for one class can no longer quietly change another.

v0.63.0

  • New Ninja Succession joins the bot. Its combo follows the Ninja community's PvE loop, Ghost Step dodges and steps behind the monster, and Ninja Step carries it between packs. Put Prime: Blade Spin and Ghost Claw on your numbered skill bar: the game gives them no key, and the bot only casts them from the bar.
  • New Every class: a skill is now worth every hit a full cast lands and every monster it really reaches, and the bot knows the damage of every skill. Skills that hit over time, burst round the target or are held to strike are picked when they pay off. In a pack the Witch casts Toxic Flood and Barrage of Lightning far more often.
  • Fix Every class: the bot no longer cuts a skill's remaining blows to press a weaker one, and counts how long a skill waits before it starts, so the dodge stays free when a big hit is coming.
  • Fix Every spot: monster attacks shaped as lanes, squares and floor tiles are read with their real shape. The bot dodges what really reaches it and leaves only the ground that hurts.
  • Fix Witch: Emergency Escape now carries you away from the pack before it lands. It used to land right where it rose.
  • Fix Aetherion Castle: the bot keeps fighting Muraka wherever its jumps land it, and dodges Muraka's hand combos, swing combos and finishing blow.
  • Fix Every spot: the bot remembers where your tent and horse are from the moment it first sees them, and tells you when it has nowhere to store instead of skipping it quietly.
  • Fix Aphrodon Temple: after the storage trip during Agris's blessing, the bot waits beside its tree instead of 20 m away.
  • Fix Darkseekers' Retreat: the bot no longer leaves a camp before the wave its last Mournful calls is dead.
  • Fix The kill counter no longer counts your own summons.
  • Other Ninja Awakening is not supported yet.

v0.63.0-beta.6

Beta
  • Fix Every spot: the bot remembers where your tent and horse are from the moment it first sees them. It used to lose the tent when a fight carried it away from it (at Aetherion, after chasing Muraka), and then skipped storing and repairing for the whole cycle.
  • Fix Every spot: when the bot is asked to store and has no tent, horse or storage place to go to, it now tells you instead of skipping it quietly.

v0.63.0-beta.5

Beta
  • New Every class: a skill is now worth every hit a full cast lands and every monster it really reaches. Skills that hit over time (Toxic Flood, Blizzard), ranged skills that burst round the target (Lightning Blast, Fireball) and skills held to strike (Frigid Wind) are picked when they pay off. In a pack the Witch casts Toxic Flood and Barrage of Lightning far more often.
  • Fix Aetherion Castle: the bot keeps fighting Muraka wherever its jumps land it. It used to walk back to the tower and wait while the boss stood just outside the camp, about a third of the fight standing still.
  • Fix Every spot: monster attacks shaped as lanes, squares and floor tiles are read with their real shape, and a swing reaches as far as the monster's own body makes it. The bot dodges what really reaches it, and the ground it leaves is the ground that hurts instead of a circle 60 m wide (Tenebraum, Nymphamare, Aetherion, Orzekea, Darkseekers' Retreat).
  • Fix Darkseekers' Retreat: a camp's fight starts as soon as one of its monsters fights the bot on the way in, and the camp is done only when the wave its last Mournful calls is dead. The bot no longer leaves a camp before its wave.
  • Fix The kill counter no longer counts your own summons. A Witch session showed about twice its real kills.

v0.63.0-beta.4

Beta
  • Fix Every class: a skill cast from the quick slot bar does not start at once, it waits until the skill playing lets it in. The bot now counts that wait. With a big hit on its way it no longer picks a long bar skill that would start too late and block the dodge (a Ninja died this way to the Blessed Scarecrow's jump at Aphrodon Temple).
  • Fix Every class: while a hit is coming, the bot counts how long each skill waits behind the one playing before it starts, so the dodge stays free when it is needed.
  • Fix Aphrodon Temple: after the storage trip during Agris's blessing, the bot walks back to its tree and waits beside it instead of standing 20 m away.

v0.63.0-beta.3

Beta
  • Fix Every class: the bot now knows the damage of every skill, so skills that counted as worthless (Ninja's Prime: Dark Frenzy and Red Rain among them) are weighed like the rest when it picks the next press.
  • Fix Every class: the bot no longer cuts a skill's remaining blows to press a weaker one. It waits them out unless the next press deals more per second, and a short pause no longer pushes a stronger skill behind a weaker one.
  • New Ninja Succession: Shuriken Flight and Moon Dive get their turns, and Fatal Blow is no longer pressed in the middle of Dark Frenzy.

v0.63.0-beta.1

Beta
  • New Ninja Succession joins the bot. Its combo follows the Ninja community's PvE loop, Ghost Step dodges and steps behind the monster, and Ninja Step carries it between packs. Put Prime: Blade Spin and Ghost Claw on your numbered skill bar: the game gives them no key, and the bot only casts them from the bar.
  • Fix Every class: dodges are timed better around some long skills, so the bot keeps fighting while a dangerous attack is coming instead of holding back. Ranger, Witch, Mystic, Guardian and Dosa all get it.
  • Other Ninja Awakening is not supported yet.

v0.62.0

  • New Aetherion Castle and Aphrodon Temple: you choose the camp. The bot takes the tower or tree nearest you when it starts and stays there the whole run, and walks back if a chase or the lightning ball carries it away. At Aphrodon, during Agris's blessing it stores and repairs, then waits by its tree until the blessing ends.
  • New Aetherion Castle and Nymphamaré Castle: storage and repair use your own horse and tent. Park them at your camp before you start. At Nymphamaré, keep them within 30 m of the middle so the walk does not restart the battle.
  • New Session options: a Back attack switch (on by default: the bot steps behind the monster before it hits; off: it fights from where it stands), and switches for the loot scroll and the Combat Analyzer. The bot turns both on when a run starts and off on death and when it stops.
  • New Mystic: Flash Step back takes her behind the monster and Prime: Hidden Claw lands on its back, while Silent Step stays free for dodging. More of her hits land from behind and packs clear faster.
  • New The app always opens on v2 Simple. You can still switch in the sidebar. The Debug Lab shows whether each press was taken and where the time between presses went, and issue reports carry the whole fight.
  • Fix Every class: combos flow again. The bot holds the next skill ready so it comes out the moment the game allows it, stops repeating or skipping steps, and no longer tries skills the game would refuse (not enough stamina, too much weight, or a skill that cannot follow the last one).
  • Fix Every class: dodges come out on time, also right after your hits land, and the bot keeps the dodge free when a dangerous attack is coming. At Aphrodon, the Blessed scarecrow's jump no longer catches it standing still.
  • Fix Dashes land where the bot plans them, start sooner and keep the camera where it aimed.
  • Fix Loot counts are right on non-English game clients: picking up a stack counts every item in it.
  • Fix Pairing with Sunshine works with the latest Sunshine and with the older one the VM installer brings, and a failed pairing says why.
  • Other Faster fixes: the bot reports each run's DPS and silver per hour, and every death or problem it reports says where and how far into the run it happened.
  • Other The Sorceress, Sage and Wizard combos are switched off for now while they are fixed.

v0.62.0-beta.15

Beta
  • Other Faster fixes: while it plays, the bot now reports each run's DPS and silver per hour, and every death or problem it reports says the spot, the class, the monster and how far into the run it happened, so we can find what goes wrong and fix it sooner.

v0.62.0-beta.14

Beta
  • New Aphrodon Temple: during Agris's blessing the bot stores and repairs, then stands still by its tree until the blessing ends, like a player would. It no longer fights the workers that die on their own.
  • New Session options: a new Back attack switch. On (the default), the bot steps behind the monster before it hits, as before. Off, it fights from where it stands. Spots that need the monster's back still get it.
  • Fix Mystic (Succession): Hidden Claw no longer steps off past the monster. If it moves or turns before the press, she faces it and hits it like any other skill, and after Dash Buster the back step no longer turns into a lunge away from it.

v0.62.0-beta.13

Beta
  • New Mystic (Succession): Prime: Hidden Claw now takes her behind the monster. Right before it goes out the bot turns the camera away from the monster, so the back step carries her through it, and the follow-up lands on its back. When she is already behind it, she just faces it.
  • Fix A skill that waits for the right moment in a combo keeps the camera where the bot aimed it, so dashes and steps go where they were planned.
  • New Session options: choose whether the bot uses the loot scroll (Item Collection Increase) and the Combat Analyzer (DPS meter). Both stay on by default.
  • New The app now always opens on v2 Simple. You can still switch in the sidebar.

v0.62.0-beta.11

Beta
  • New Aetherion Castle and Aphrodon Temple: you choose the camp. The bot takes the tower or tree nearest you when it starts and stays there the whole run. If the lightning ball or a chase carries it away, it walks back to its own camp.
  • New Aetherion Castle and Nymphamaré Castle: storage and repair now use your own horse and tent. Before you start, stand at your camp and park your horse and tent there. At Nymphamaré, keep them within 30 m of the middle so the walk does not restart the battle.

v0.62.0-beta.10

Beta
  • New Mystic: Flash Step back is now used up close too. She dashes back through the monster she is fighting, lands behind it facing it, and her kicks take her straight back in, so more of her hits land from behind.
  • Fix Loot counts are right on non-English game clients (Russian, Brazilian Portuguese and others): picking up a stack counts every item in it, not one. If a pickup cannot be counted exactly, the app notes that the amounts are estimated.

v0.62.0-beta.9

Beta
  • New Mystic: Flash Step pressed back is now how she gets behind a monster. The camera turns away, she dashes back through it and lands behind it, facing it. She no longer hops sideways out of melee every few seconds, so she spends more time hitting and clears packs faster.
  • New Mystic: Silent Step is kept for dodging, and Flash Step back dodges when Silent Step is cooling. Mass Destruction is no longer used to move.
  • Fix Dashes that keep flying after their first motion (Mystic's Flash Step, Dosa's Misty Steps and others) are planned with the distance they really cover, so the bot lands where it expects to.
  • Faster Before a dash the camera turns in one quick motion instead of several small steps, so dashes start sooner.
  • Fix A dash called off while the camera was still turning no longer changes the keys of the skill pressed after it, and a combo started again gives every step its full retry.

v0.62.0-beta.8

Beta
  • Fix Every class: the bot tells which skill it just used the way the game does, by the keys it pressed and the move they lead to. Fewer presses are counted as missed or as the wrong skill, so combos stop repeating or skipping steps.
  • Fix Every class: the dodge's protection is timed exactly as the game times it, also right after one of your hits lands, so a dodge pressed for a dangerous attack covers it.
  • Fix The bot no longer presses a skill the game will refuse because you lack the stamina for it or carry too much weight, and no longer waits on it.
  • Fix Combos no longer try a skill right after another one the game never lets it follow. Mystic: Double Flash is no longer tried after Silent Step. Witch and Wizard: Ultimate Teleport is no longer used to travel. Dosa: Water: Flood comes out after Water: Weave instead of the jump attack.
  • Fix The ground some skills cover is now right for 12 classes (for example Mystic's Hidden Claw after Dash Buster), so the bot places itself better before using them.
  • New Debug Lab: the Casts tab shows whether each press was taken and where the time between presses went: waiting for the right moment, turning the camera, dodges and other moves in the air. Issue reports now carry the whole fight, so a problem can be followed step by step.

v0.62.0-beta.7

Beta
  • Fix The bot sends less background traffic while grinding: the zone's everyday notices (waves, store visits, repairs) are no longer reported to the PixelBot service as problems.

v0.62.0-beta.6

Beta
  • Fix Mystic at Aphrodon: while the Blessed scarecrow hides, the bot no longer uses Mass Destruction to move around. Its flight left Silent Step unable to come out when the red circle appeared, and the landing could kill. Now the dodge is always free when it is needed.
  • Fix Every class: the bot knows at every moment of a fight how soon the dodge can come out, so it presses it on time instead of sometimes missing it.
  • Fix Dodges are pressed a moment earlier when an attack lands right at the edge of the dodge's protection, so the dodge is already active when the hit arrives.
  • New The bot turns on Item Collection Increase and the Combat Analyzer when a run starts, and turns them off on death and when it stops. Set their keys in Settings; the run page shows both switches.

v0.62.0-beta.5

Beta
  • Fix When the Blessed scarecrow jumps and hides at your feet, the bot no longer stands still in the pack. It keeps attacking with the skills that still leave the dodge ready in time, and when none fits it steps sideways until the dodge is needed.
  • Fix The dodge is no longer spent on a repositioning step just as a jump starts. A step still turning the camera is dropped when a dangerous attack is announced, so the dodge is ready for the landing.
  • Fix Every class: the bot now knows how long each skill keeps the dodge waiting, so it keeps fighting while a dangerous attack is coming instead of standing still.

v0.62.0-beta.4

Beta
  • Fix Combos flow again. The bot holds the next skill's key ready, so the skill comes out the instant the game allows it. The Mystic's Thunder Pound, Death Clout, Splinter Thud and Bolster Thump run whole again: no more standing still for three seconds, and no more skills cast one step late.
  • Fix When a dodge is needed, the bot lets go of a combo skill that has not started yet and dodges.
  • Fix Dodges come out on time more often: their timing now counts the short freeze when your hits land, and how long your key presses take to reach the game on your own PC.
  • Other The Sorceress, Sage and Wizard combos are switched off for now while they are fixed.

v0.62.0-beta.3

Beta
  • Fix Pairing with Sunshine works again on VMs made with the VM installer, which comes with an older Sunshine. 0.62.0-beta.2 stopped there with "Unreadable list of pairing requests".

v0.62.0-beta.2

Beta
  • Fix Pairing with Sunshine works with the latest Sunshine. Sunshine changed how it takes the pairing PIN, and pairing failed with "Server returned paired=0". Type your Sunshine web username and password, click Pair, and the bot gives Sunshine the PIN itself. Older Sunshine keeps working too.
  • Fix When pairing fails, the message now says why: a wrong Sunshine username or password, or the reason Sunshine gives.

v0.62.0-beta.1

Beta
  • Fix Every class: the bot now knows the moment each skill lets you dodge or chain into the next one, straight from the game's own data. It no longer starts a skill right before a big hit when that skill would keep the dodge from coming out in time, like the <Blessed> scarecrow's jump at Aphrodon Temple.
  • Fix Combos stop cutting a skill before its hits land when the game would not let the next skill in yet.

v0.61.2

  • Fix A death that comes while the bot is fixing the game's mouse cursor is now noticed: the bot stops and reports the death instead of pressing ESC on the death screen.
  • New Better dodge reports: every dangerous hit the bot dodges is logged as dodged or hit, with what the bot did about it. Report issue now also sends the dodge records of your earlier runs, so a missed dodge can be fixed faster.

v0.61.1

  • Fix Aphrodon Temple: the bot no longer rushes the <Blessed> scarecrow after its jumps. It fights it along with the pack, so the workers are cleared and the rotation keeps going.

v0.61.0

  • New Telegram for the v2 bot: press Loot in the chat and get a picture of your session's loot, with the game icon of every drop, how many of each and how much silver per hour, and your total silver per hour. When the run ends, the final picture comes on its own.
  • New Telegram: you are told when another player stays near your character for 30 seconds, and when they leave. The notice also shows in the app.
  • New Telegram: deaths, errors, the timer and the bot starting reach your phone, each with its own switch in Settings. Send Loot Picture in Settings tries it without grinding.
  • Fix Aetherion Castle: when the Black Wings turn you into a lightning ball, the bot now rolls it through the spirits instead of standing still.

v0.60.1

  • Fix Honglim Base: the bot stands still for the whole Gumiho visit. It no longer walks off to store in the middle of it, and no longer fights the bandits she is wiping out. It kills the Fox Bandit Boss when he stands with her, and goes to store and repair once, when she leaves.
  • New Honglim Base: start the bot next to the camp you want and it farms the flag nearest to you, and stays there for the whole run. Pick a free camp and it is yours.
  • New Honglim Base: storing and repairing go to the tent and the horse you park by your camp. On any spot that uses your parked tent and horse, with no horse there the bot stores through the maid at the tent.

v0.60.0

  • New A new layout for the whole app. The sidebar folds to icons on a narrow window, a bar on every page shows how the run goes with Pause and Stop, and every page fits the window, from half a screen to full screen.
  • New The Bot page is the same in Simple and Advanced. What Start needs folds into one line when all is ready, and whatever is missing comes with the button that fixes it, your character's combo included. Loot shows each item's icon, most valuable first.
  • New The spot picker has search, filters, and Stable and Beta sections. Orbita Castle and Aphrodon Temple are in beta.
  • New History shows the totals of the period, a chart of silver per hour, filters, and the session you open next to the list. Runs over 4 hours and days over 10 hours of botting are flagged, with your average play time a day.
  • New Settings shows the first setup steps until the game, Sunshine and the hotkey are ready. Your license and what is new moved to Settings ▸ Account.
  • Fix Guide, Recording and Debug Lab no longer squeeze or overlap on smaller windows. The Recording map keeps the middle of the screen.
  • Other The classic view uses the same sidebar and page headers. Sessions can no longer be deleted from History.

v0.59.0

  • New The bot no longer shows its back to any monster. It first moves to where no mob has its back, and every dodge and hop picks where to land the same way.
  • New The combo presses the skill worth most right now, judged by what the game will actually do with it, and keeps the guide's order on a tie. A skill's reach is where its blows land, so fewer presses miss.
  • Fix Dodges are timed to when the game really takes them, with the monster's hit in the middle of the invincibility. One hit is answered once, and when the game can no longer take a skill the bot lets go of the keys at once and can dodge right away.
  • Fix Starting the bot while riding a horse no longer leaves it without the Black Spirit's Rage (Z) and without dodges for the whole session. It waits until you get off the horse and tells you so.
  • Fix The emergency escape no longer fires on a health bar that could not be read.
  • Faster The bot follows the game once per frame it draws: much less CPU, and it reacts within one frame.
  • New Aphrodon Temple: the bot walks around the tree, hits the scarecrow before the tree last, and when Agris's blessing starts it goes to store and repair right away and comes back.
  • New Orbita Castle: the Gravekeeper Golem's ray is dodged. Thornwood Forest: the Eye of Agony's shot is avoided like the Eye of Despair's.
  • New Mystic: Flow: Mass Destruction is her spare dodge when Silent Step is not ready.
  • New Debug Lab shows every decision the bot made, beside each cast, with what it saw when it made it.

v0.59.0-beta.12

Beta
  • Fix Starting the bot while riding a horse no longer leaves it without its combat knowledge for the whole session. It now waits until you get off the horse and tells you so. Before, a run started on a horse never used the Black Spirit's Rage (Z) and never dodged, only walked out of attacks.

v0.59.0-beta.11

Beta
  • Fix When the game can no longer take a skill the bot pressed (a combo follow-up whose moment has passed), the bot lets go of the keys at once instead of holding them for up to 3 seconds. It can dodge again right away: that hold is what let the scarecrow's jump at Aphrodon Temple kill the character.
  • Other Every release now runs the full test suite before it is built.

v0.59.0-beta.9

Beta
  • Fix Aphrodon Temple: the bot no longer runs into the tree in the middle of the field. It walks, chases and dodges around it.

v0.59.0-beta.8

Beta
  • New Aphrodon Temple: when Agris's blessing starts and the waves die on their own, the bot goes to store and repair right away, full bag or not, and comes back to the tree.
  • Fix Aphrodon Temple: the scarecrow before the tree is hit last, only when no other monster in the camp is left to fight.

v0.59.0-beta.7

Beta
  • Fix The dodge is timed so the monster's hit lands in the middle of its invincibility, not at its very end. A hit that comes a little early or late is still dodged, and the bot keeps attacking longer before it dodges.

v0.59.0-beta.6

Beta
  • Faster The bot reads the world once per frame the game draws, at whatever frame rate the game runs, instead of as fast as it can. Much less CPU for the same information.
  • Faster Every reading in a world snapshot comes from the same moment, and a snapshot takes a third of the time it used to, so the bot reacts within one frame.
  • Fix The emergency escape no longer fires on a misread health bar: a bar that could not be read is never taken as zero, and a stale bar is never taken as fresh. Same for mana and for monsters' health.
  • New The combo presses the skill worth most right now, judged by what the game will actually do with it, and keeps the guide's order on a tie.
  • New A skill's reach is where its blows land, and a monster standing over a blow's origin counts as hit. Fewer presses that miss, fewer that are skipped.
  • New More skill links are taken at the right moment: the bot now judges the same conditions the game does before a follow-up opens.
  • New Every press is followed as one life, from key down to the skill playing and ending, so follow-ups, channels and holds all read the same clock.
  • New Debug Lab shows every decision the bot made, beside each cast, with what it saw when it made it.

v0.59.0-beta.1

Beta
  • New The bot no longer shows its back to any monster. When a mob can hit the character from behind, it moves first to where no mob has its back, and only then goes for the target's back. Every dodge and hop picks where to land the same way.
  • New Monster attacks are timed much more precisely: every hit and red circle is known for the moment it really lands, and a circle is seen coming from the wind-up before it is drawn.
  • Fix A dodge pressed in the middle of a skill is timed to when the game really takes it. It used to go in half a second late.
  • Faster Skill timing counts the short pause the game adds when a hit lands, so the combo moves to the next skill at the right moment.
  • Fix One hit is answered once: the bot no longer spends its dodge on a swing and then also walks out of the circle. It only walks out of a circle when it can get clear in time.
  • New Orbita Castle: the Gravekeeper Golem's ray is dodged. The golem and the Titan stay the target while the wardens hit, and the bot goes to the store once the free time is over.
  • New Thornwood Forest: the Eye of Agony's shot is avoided like the Eye of Despair's.
  • New Mystic: Flash Step is used as a spare i-frame when the main dodge is not ready, and Flow: Mass Destruction still carries her while it is on cooldown.

v0.58.0

  • New Each spot now decides which enemy skills are dangerous, and only those are dodged. The i-frame is saved for them and pressed right on the hit, so the character stays where it is instead of dashing out of the circle. Applies to every class.
  • Fix Red circles now count the character's own size, as the game does. The bot no longer stands at the very edge of a circle thinking it is safe and takes the hit anyway.
  • Fix After leaving a circle, the bot goes back to fighting as soon as the hit has landed, instead of standing still for several seconds until the monster finishes its animation.
  • New Aetherion Castle: the bot dodges the Muraka's energy punch finish. On the blue circle it waits in the middle facing the spirits that come and only fights the ones inside, so the circle fills in about half the time.
  • New Aphrodon Temple: the <Blessed> scarecrow's landing is dodged, including the knockdown hit that comes right after it.
  • New Orbita Castle: the Gravekeeper Golem's ground slam is dodged with the i-frame instead of walking out too late.
  • New Debug Lab: a new Dangers tab shows which enemy skills the spot treats as dangerous and what the bot does about each one.
  • Other Much quieter logs: lines that repeated without news are gone.

v0.57.5

  • Fix The dodge is back for every dangerous attack, and it is kept for the big one. The i-frame dodges dangerous attacks as before; while a skill the spot lists as dangerous is on its way, the i-frame is saved for it and other attacks are sidestepped with the class's hop, or taken.
  • Fix Aphrodon Temple: when the <Blessed> scarecrow settles under the character, the bot walks or hops out and keeps its i-frame for the landing, instead of spending it as a dash and having none left when the red circle comes.
  • Fix Danger circles stay where they were drawn even if the monster moves on, so the bot leaves the real spot of the hit.

v0.57.4

  • New Ordinary attacks that are about to land on the character are now sidestepped with the class's hop skill, when it is ready and the landing is out of the hit. The i-frame stays reserved for the dangerous skills the spot lists. Getting out of a hit comes before hopping behind the target. Applies to every class.

v0.57.3

  • Fix The dodge is kept for the dangerous skills only. The i-frame is pressed just for the attacks and circles the spot lists as dangerous, while "Dodge dangerous skills" is on. It is no longer spent on ordinary attacks or as a step out of a stuck walk, so it is ready when the big hit comes. Applies to every class.
  • Fix Aphrodon Temple: when the <Blessed> scarecrow settles under the character, the bot leaves right away with its fastest move instead of judging a clock the game does not show.

v0.57.2

  • Fix Aphrodon Temple: the <Blessed> scarecrow's jump is now followed from the wind-up to the landing, even when the scarecrow reappears as a new one at your feet. The bot gets out as soon as the scarecrow settles under the character, instead of waiting for the red circle and dodging in its last moment.
  • Fix Aphrodon Temple: the session log now says what the bot saw of each scarecrow jump, and when something in the world could not be seen, so a landing that hits can be traced.
  • Fix Walking back to the camp centre or onto a helper's circle now has the anti-stuck too: a bot that runs into an NPC on the way sidesteps instead of pushing against it.

v0.57.1

  • Fix Aphrodon Temple: the <Blessed> scarecrow disappears for a moment in the middle of its jump. The bot now keeps its dodge ready until the scarecrow lands, so it gets out of the red circle instead of being caught in a long combo.

v0.57.0

  • New Guardian Succession: Prime: Infernal Nemesis is now a backup dodge. When Fierce Disdain is on cooldown, the bot uses Infernal Nemesis to avoid a big hit.
  • Fix Danger circles: when the dodge is ready for the hit, the bot now stays in the circle and dodges at the right moment, instead of walking out and running straight back in.
  • New Surrounded by monsters, the bot now dashes out to the side and turns to face the group that hits it from behind, so it takes fewer hits in the back.

v0.56.1

  • Fix Emergency Escape (V): the ball now floats in place and only moves 12 m in its last seconds, so it lands just as it gets there and the monsters are left behind, instead of flying far away and waiting there for them to catch up.
  • Fix Danger circles: the dodge is kept for the moment the hit lands instead of being spent too early, so big slams like the Mutated Muraka's at Aetherion Castle are dodged in time.
  • Fix Aetherion Castle: the bot walks onto the blue circle before it fights, stays in its middle, and dashes back in when a fight carries it out, so the spirits it kills count.
  • Fix Mystic: Crouching Wolf and the other shard skills now play their full version every time, also right after Roaring Tiger.
  • Fix Tungrad East Coast: after storing items, the bot takes the flat way back to the route instead of climbing the hill.

v0.56.0

  • New Hotkeys can now use the mouse side buttons (Mouse 4 and Mouse 5) to start, stop or pause the bot, show the overlay or toggle the combo.
  • Fix Tenebraum Castle: the bot no longer stands still after two pillars. It now goes to look for the pillars it cannot see and finishes all four every cycle.
  • Fix Aphrodon Temple: the bot sees the Blessed Scarecrow's jump coming and keeps its dodge ready for it, instead of starting a long skill right before the hit lands.
  • Fix Wide danger circles: a dodge you can use again right away (like the Witch's Flow: Magical Evasion) is now used twice to get out of a circle one dodge cannot clear, such as the golem's circle at Orbita Castle.
  • Fix Mystic: Flash Step is only used to travel between packs, never in the middle of a fight.

v0.55.3

  • Fix Getting out of a marked area no longer waits for the skill in progress to finish: the bot lets go of it and leaves at once. At Aphrodon Temple the Blessed Scarecrow's jump used to land while the bot was still attacking.
  • Fix The bot now knows when the Blessed Scarecrow's jump lands, so it can dodge it with an invulnerable skill instead of trying to walk out. Many other marked areas across the game are timed more precisely too.
  • Fix The session log now records the marked area that killed the character.

v0.55.2

  • Fix Aphrodon Temple: the bot now leaves only the Blessed Scarecrow's jump. It no longer wastes its dodge on the plain scarecrow's small slam when it hits it to start a rotation.
  • Fix Aphrodon Temple: the bot no longer tries to run out of a 30 m area that belongs to the Agris boss fight, not to this spot.

v0.55.1

  • Fix Combos no longer walk backwards or strafe while waiting for a skill to come off cooldown: the keys of the last skill are let go during the wait (Guardian's Savage Hack walked her backwards).
  • Fix A combo chain no longer starts while its first skill is still on cooldown. The bot uses the next ready skill instead of standing still for up to 20 seconds.

v0.55.0

  • New Dangerous skills are now marked per spot: each spot says which marked areas the bot leaves, which it stands in on purpose and which it ignores. At Orbita Castle the bot now stands in the Sacred Lightning to keep Orbita's Light (+50% damage for 30 s) and stays by the pillar when it breaks.
  • New Getting out of a marked area now goes i-frame first, then a dash, then on foot. Emergency Escape (V) is no longer used to leave an area: it only fires when health is nearly gone.
  • Fix Orzekea: the ground around the Artifact no longer blinks away for a tick, and the bot walks to Alketa's spot while she appears instead of standing still.

v0.54.8

  • New New setting: Dodge dangerous skills. When it is on, the bot gets out of the areas monsters mark on the ground before the hit lands. It is off by default: the bot keeps fighting and takes the hit instead of running far away.
  • New Orzekea: no more route. The bot fights the whole field, goes for the nearest elite instead of always the same one, waits for bosses to fully appear, and stores and repairs at the tent.
  • Fix Orbita Castle, Aphrodon Temple and Tungrad Ruins run smoother, and the Witch uses Teleport to dodge and to travel.
  • New Emergency Escape (V) when the bot is nearly dead with monsters around, a Dangers tab in the debug view, a better route map and a start checklist in the Simple view.
  • Fix The bot picks its next target by the real walk around walls, and a value the game did not give is no longer read as zero.

v0.54.8-beta.6

Beta
  • Fix Orzekea: an elite that walked home and waits in its clearing is gone for again. In the last beta the bot could stand still 'waiting for respawns' with a Leos in plain sight.
  • Fix Orzekea: the psyche that follows you after Alketa is now treated as an ally. Its attacks no longer trigger Emergency Escape.
  • Fix The bot picks its next target by how far it really has to walk, around the blockers, not by the straight line through them. A mob just across a wall no longer wins over one in the open.

v0.54.8-beta.5

Beta
  • Fix Bosses are only attacked once they have really appeared. Alketa at Orzekea, the elites, and every boss that shows up with an entrance animation used to be rushed the instant the game announced them, before a player could see them. The bot now waits for the entrance to finish, like a player would.

v0.54.8-beta.4

Beta
  • Fix Orzekea: the bot no longer treats the broken wall north of the building as a blocker. It only walks around the ruined base in the middle and the small pieces at the edges.
  • Fix Walking around two blockers that touch no longer makes the bot flip back and forth between them. It now picks the shortest way around all of them at once.
  • Fix A dash that ends in a strike (like Guardian's Fierce Disdain) now lets go of the camera the moment the dash lands, so the strike goes at the monster instead of where the camera was left.

v0.54.8-beta.3

Beta
  • New Orzekea no longer walks a route. The bot fights the whole field around the artifact in the middle, goes straight for each elite and for Alketa wherever they stand, and walks around the building and the broken wall instead of into them.
  • Fix Orzekea: storage and repair both happen at the tent, far enough from the monsters that the trip no longer pulls them.

v0.54.8-beta.2

Beta
  • Fix The bot only leaves a red circle when that attack really hurts. Some circles are safe to stand in (the Rusalka's Eyes tower at Nymphamare Castle does no damage), and running in and out of one got a character killed. Now it fights from inside a harmless circle and only escapes the ones that take health, like the blessed scarecrow's landing at Aphrodon Temple.
  • New Emergency Escape (the V key) is now part of the plan: when the bot is stuck inside a deadly circle with no dash out, or its health is nearly gone with monsters around, it turns into the light ball and floats to the quietest spot nearby, never into the next camp.
  • Fix A health, mana or cooldown value the game did not give this tick is no longer read as zero. The bot used to drink, wait or press skills on a number that was never there; now it waits for the real one.
  • New New Dangers tab in the debug view: every circle the bot met, whether it stood inside, how it got out (dash, walk, Emergency Escape) and what the hit cost. The session card carries the same summary, so a bad run explains itself.
  • New The route map got a real camera: it fits the whole spot, follows you, or stays where you dragged it. Zoom with the wheel, move with the arrow keys, and if you walk away from the spot it tells you how far you are.
  • New Simple view: the Bot and Combo pages have a start checklist next to the button (spot, game, input, hotkey, license) with one sentence on what is still missing, and a sidebar to move between Bot, Combo, History, Guide and Settings.
  • Fix The Start button stays on screen. A long combo used to push it off the bottom of the page; now the list scrolls and the button holds its place.

v0.54.8-beta.1

Beta
  • Fix Aphrodon Temple: when Agris's blessing ends the bot keeps farming the glowing tree instead of walking away and losing the rotation. It only leaves to store or repair when it really needs to.
  • Fix Aphrodon Temple: the bot no longer attacks the scarecrows standing around a glowing tree. They cannot be damaged; it only strikes the one that starts a new rotation.
  • Fix Tungrad Ruins (east coast route): the storage and repair point moved away from the first camp, so the character no longer dies waiting there after a run.

v0.54.7

  • Fix The bot no longer stands still while a monster kills it. It used to stop fighting, stop drinking and stop walking for seconds at a time; now the run keeps going.
  • Fix The bot no longer loses the monster it is fighting halfway through, and it repairs and stores when your gear really needs it.
  • Fix The fight keeps off pillars and rocks: no more dodging or jumping into the stone and getting stuck on it. Nymphamare Castle's middle spire and the five rocks around it included.
  • Fix Aphrodon Temple follows its cycle from the tree, so the run stays with the waves even when the camp looks empty.

v0.54.6

  • Fix The bot no longer freezes in the middle of a run. On some PCs it stood still for up to half a minute at a time, with pause and stop doing nothing.
  • New Dodging is precise: the bot steps out only when the dodge really covers the hit, and attacks again as soon as it is safe. The session log says why every dodge happened.
  • New More classes dodge: Witch, Wizard, Sorceress and Ranger, next to Guardian, Mystic and Dosa.
  • New Three spots more: Orbita Castle, Gavinya Coastal Cliff and Aphrodon Temple. Zephyros Castle stores once per cycle and stays in the tower's reach.
  • New Your horse and your tent work as storage and repair where the spot has none recorded. Park the horse by the camp and pitch the tent.
  • New Zones with no recorded route can run: pick one and the bot fights where you start it.
  • Fix Tenebraum Castle: all four pillars get hit, the bot leaves the altar in time, and it stores once a round at the new tent on the arena floor.
  • Fix Nymphamare Castle: the tower is hit where it really stands, and the orb on the spire only while the orb counts hits.
  • Fix Tungrad kills the Visionary first and stores with a full bag; Aetherion keeps the bot inside the blue circle; Orzekea walks back to its route after a chase.
  • Fix Every class gets unstuck while walking, and the walk to storage or repair never gives up halfway.
  • Fix Loot counting and the zone's announcements no longer stop for the rest of the session. Monster tracking is steadier.
  • New Your run's silver is right. A drop that sells on the Central Market waits for its market price instead of counting what the NPC pays, whether or not you keep the bot page open.
  • Fix Combos no longer stall in the middle of a pack.

v0.54.6-beta.11

Beta
  • Fix The bot starts and fights again. Beta 10 could freeze at the first monster: it walked up, aimed, and never pressed a skill, pause did nothing, and stop then start would not initialize. The dodge timing check that caused it now takes an instant.
  • New Every dodge in the session log now says why it happened: which monster, which attack, how many milliseconds were left before the hit, how long the dodge protected, and whether it covered the hit. Waits the bot chose on purpose show up in the log too.
  • New The dodge hands control back the moment its protection ends, instead of waiting for the whole roll animation. The Guardian gets her next skill out about half a second sooner after each roll.
  • Fix A dodge the game did not take in time is released the moment the hit has passed, instead of being held for three seconds and rolling late. A dodge also ends the combo chain it interrupted, so the next skill is one that can actually be pressed.
  • Fix Witch and Wizard Succession dodge with the Teleport's full protection window instead of a fraction of it.

v0.54.6-beta.10

Beta
  • New Dodging is precise now. The bot knows the exact ground each dangerous monster attack covers and when it lands, and how long its own dodge keeps it safe, so it steps out only when the roll actually covers the hit, spends the time before a farther hit on a skill that ends in time, and keeps the dodge in hand while a swing winds up.
  • New More classes dodge: Witch Awakening with Flow: Magical Evasion, Witch and Wizard Succession with Teleport, Sorceress with Night Crow, Ranger with Evasive Explosion Shot. Guardian, Mystic and Dosa keep theirs; the Sage has no protected sidestep, so it does not dodge.
  • Fix The red warning circle a boss draws before a blast no longer counts as the hit, so the bot no longer believes the Titan or the Gravekeeper Golem at Orbita Castle has already struck while it is still charging.
  • New Orbita Castle: the bot breaks the awake pillars of the running stage, so the golems and the lightning come and the cycle moves on.
  • New Aphrodon Temple starts running: the bot camps the Divine Gold Tree, strikes the scarecrow to start a rotation, follows the waves and Agris's blessing, and stores when the blessing fades. Positions are not recorded yet, so it fights where it is started.
  • Fix Tenebraum Castle: the walk to the new tent goes round the rocks on the way instead of getting stuck on them.

v0.54.6-beta.9

Beta
  • Fix Tenebraum Castle: the bot now stores and repairs at a new tent spot on the arena floor, so it no longer gets stuck on the stone by the old one. Thanks to suputtra868 for recording the spot.

v0.54.6-beta.8

Beta
  • Fix Loot tracking and the zone's event messages no longer drop out for the rest of the session on some PCs. When that happened the bot stopped counting loot and stopped hearing the zone's announcements: at Nymphamaré Castle it stood still after the boss instead of going to the jump spot, and went to store and repair after every fish wave. It now keeps reading them and catches up on its own.

v0.54.6-beta.7

Beta
  • New Orbita Castle runs. The bot hits the Orbita Grave of Light to wake it, then fights at the tower through the whole cycle: the waves, the golems, the Titan and the free time, and hits the tower again if it goes back to sleep. It does not break the pillars yet, so no golems and no lightning: that is the next step. Start it anywhere in the arena.
  • New Gavinya Coastal Cliff runs. The bot walks its route, fights each Sulfur Volcano Golem where it stands with the Hornstone first, stays on the Stalagmite through its waves and waits for the fragments to drop before moving on.
  • New Zephyros Castle: the bot hits the tower only while it sleeps, walks back into the tower's reach when a Knight hunt takes it too far, stands at the camp through the free two minutes, and goes to store once per cycle, when the tower falls asleep.
  • New Your horse and your tent now serve as storage and repair when the spot has no storage or repair place recorded. Park the horse next to the camp for storage, pitch the tent for repairs and for the maid, and the bot walks to the nearest one it sees. The bot page tells you to do this before you start when the spot needs it.
  • New Zones without a recorded route can run: pick one and the bot fights where you start it. The spot picker shows the zones with a written mechanic or a shipped route, each marked with what it has: monsters, route, mechanic.
  • Fix A storage or repair trip now also starts when only your horse or tent is there to serve it. The zone is told the trip is due the same way as with a recorded place, so it frees the bot at the right moment of its cycle.

v0.54.6-beta.6

Beta
  • Fix Tenebraum Castle: when the Manticore is sealed again, the bot steps off the altar first and then goes to store. It used to walk across the top of the altar, could get stuck next to the new Manticore, and then skipped storing for the whole round.
  • Fix Every class gets unstuck again while walking. When the bot stops moving on the way somewhere, it now jumps out sideways with the skill it uses to get behind a monster. Witch, Wizard, Sorceress, Awakening Ranger and Awakening Sage had no way out since the evasion roll stopped being a dodge. This only happens while walking, never in a fight or while chasing a monster.
  • Fix The walk to storage or repair never gives up: if the bot gets stuck on the way, it gets itself out and keeps going instead of skipping the visit.

v0.54.6-beta.5

Beta
  • Fix Tenebraum Castle: the bot hits all four pillars again. It could leave a pillar halfway and go wait at the altar for a Manticore that was still sealed, with the last pillar never hit. Now it only goes to the altar once the altar itself releases the Manticore, and if the altar is still waiting for its pillars, the bot goes back to them.
  • Fix More reliable monster tracking everywhere: when the bot loses track of a monster for a moment, it now ignores that monster for that moment instead of thinking it jumped to the other side of the map or disappeared. That mistake could make it leave a fight or a mechanic for no reason.
  • New Witch, Wizard, Sorceress, Awakening Ranger and Awakening Sage: the bot no longer uses the evasion roll to dodge or to travel between packs. The Awakening Witch still uses Flow: Magical Evasion to get behind a monster.
  • Fix Awakening Witch: the bot summons Keeper Gorr, the keeper F really brings out, and keeps him. It no longer presses right mouse for the summon, which put her awakening weapon away. A roll pressed soon after the last one now goes through instead of freezing for two seconds, and she no longer starts sprinting when she tries to roll between packs.
  • Other Bug reports now say when the bot lost track of a monster, why, and for how long, so these problems can be found and fixed faster.

v0.54.6-beta.4

Beta
  • Fix Tenebraum Castle: the bot no longer rolls or jumps onto the altar. The altar hurts anyone standing on it, and one roll there could kill the character in a few seconds.
  • Fix Tenebraum Castle: when a new Manticore appears on the altar, the bot jumps down right away instead of staying up there and taking hits. While no pillar is ready, it waits where it is instead of walking back to the altar and spinning around it.
  • New Tenebraum Castle: the bot goes to store and repair once per round, every round, right after the free minute on the altar, and never in the middle of a round.
  • New Aetherion Castle: while the blue circle is up, the bot's rolls and jumps keep it inside the circle, so the spirits it kills there still count.
  • New Tungrad Ruins and Tungrad East Coast: when the bot finishes the route with the bag more than 80% full, it goes to store before starting the route again.

v0.54.6-beta.3

Beta
  • Fix Tungrad Ruins: the bot kills the Visionary first again, even while other monsters hit it, because its death stuns the pack. It no longer stops to fight on the way between camps, so it no longer fights a camp it meant to skip.
  • New Nymphamare Castle: when the Coral Dreamfish bonus ends, the bot goes to store and repair every time, full bag or not, then walks back. It is the one moment the trip costs nothing.
  • Fix Nymphamare Castle: the bot keeps more distance from the central tower when it walks around it, so it no longer gets stuck on its corners.
  • Fix Witch: Meteor Shower is held until it really starts, so she no longer stands still for seconds after Equilibrium Break.
  • Fix When the next skill of a combo can no longer follow the one before it, the bot drops it right away instead of standing still in the pack. The Guardian no longer freezes before Black Blood Eruption.

v0.54.6-beta.2

Beta
  • Fix Mystic no longer stands idle on top of Nymphamare Castle's spire. She now keeps hitting the cleansing orb up there instead of stopping once her buffs are up.
  • Fix Orzekea: after chasing down an elite or Alketa, the bot returns to the nearest point of its route instead of walking in a straight line back to an old spot and getting stuck on the building.
  • Fix Orzekea: a run that is ending now finishes the current elites-to-Alketa ladder instead of stopping partway through it.

v0.54.5

  • Fix The bot now kills the monsters hitting it before it runs to a target further away. At Nymphamare Castle it no longer runs at Rusalka's Eyes through a pack and dies, and at Honglim a Sharpshooter no longer pulls it out of the pack it is fighting.
  • Fix When monsters catch the bot while it walks between packs, it stops and kills them, then keeps walking, instead of pushing into them until it dies.
  • Fix The bot only stops for monsters that can attack it, so pillars, towers and other parts of a spot never hold it up on its way.
  • Fix Tenebraum Castle: when a pillar is done, the bot walks on to the next pillar instead of standing next to the finished one and hitting it.
  • Fix Every skill is now pressed with the command of the weapon you carry. Guardian Succession travels with Prime: Frigid Wind again: it was pressing the awakening weapon's key, the game refused it, and the bot stood still for three seconds at every camp change.
  • Fix Witch and Wizard teleport between packs again. Their Teleport had lost its distance, and a travel skill with no distance is never pressed.
  • Fix Guardian Succession: when she gets stuck, the bot now breaks out sideways with Absolute: Fierce Disdain instead of Evasion.
  • New Picking a spot is now a search box instead of a long drop-down, and every route of a place is grouped under it.

v0.54.5-beta.3

Beta
  • Fix Tenebraum Castle: when a pillar is done, the bot walks on to the next pillar instead of standing next to the finished one and hitting it.
  • Fix The bot only stops for monsters that can attack it, so pillars, towers and other parts of a spot never hold it up on its way.

v0.54.5-beta.2

Beta
  • Fix The bot now kills the monsters hitting it before it runs to a target further away. At Nymphamaré it no longer runs at Rusalka's Eyes through a pack and dies, and at Honglim a Sharpshooter no longer pulls it out of the pack it is fighting.
  • Fix When monsters catch the bot while it walks between packs, it stops and kills them, then keeps walking, instead of pushing into them until it dies.
  • Fix Guardian Succession: when she gets stuck, the bot now breaks out sideways with Absolute: Fierce Disdain instead of Evasion.

v0.54.4

  • Fix After storing loot or repairing at the tent, the bot now closes every window it opened before it goes back to the fight, instead of sometimes leaving the window open and standing next to the tent.

v0.54.3

  • Fix Nymphamaré Castle: after the boss dies, the bot walks the last stretch into the launch circle instead of dashing through it, so the throw onto the spire no longer misses and leaves the bot standing there.
  • Fix On top of the Nymphamaré spire and the Tenebraum pedestal, the bot no longer uses skills that carry it forward, so it stops falling off while it hits the orb.
  • Fix Travel dashes between packs now stop short of the spot the bot is walking to, by a margin that fits your character's speed, so it no longer overshoots and has to walk back.
  • New How far and in which direction every skill moves the character, including steps back and turns, now comes from the game itself, so positioning is more precise for every class.

v0.54.2

  • Fix When the bot dashes around a monster, it lands facing the fight and turns to the monster before its next skill, so it no longer attacks empty air while the pack hits its back.
  • Fix The bot waits for a skill's last hit before dashing, so the rest of the skill no longer swings away from the monster.
  • Fix Aetherion Castle: the bot no longer attacks the blue circle helper, which cannot die. It stays in the circle and kills the spirits as they run in.

v0.54.1

  • New Mystic Awakening: the combo now follows the class guide's PvE rotation and stays on the cestus, so it no longer stalls switching weapons in the middle of a fight.
  • New Mystic: Crouching Wolf is used to keep its attack speed buff up, instead of on every cooldown.
  • Fix Skills you hold down now play to the end, and charged skills let go as soon as they are ready, so combos hit harder and flow faster.
  • Fix Darkseekers' Retreat: the bot now kills the Gluttonous monsters that appear when the dark energy peaks before moving to the next camp.
  • Fix The app window no longer freezes when the game closes while the bot is running.

v0.54.0

  • Faster The bot is much faster and reacts to monsters and skills with far less delay. The first time you start it after updating, Windows may ask for one restart.
  • New Combos are built in. The bot picks the combo for your character's class and specialization, so there is nothing to set up. Supported: Guardian Succession, Witch Succession and Awakening, Mystic Succession and Awakening, Dosa Awakening, Sorceress Succession, Ranger Awakening, Sage Awakening and Wizard Succession.
  • New Every class now gets behind monsters for back attacks and dodges grabs, knockdowns and charges.
  • New Better combos for every class. Black Spirit's Rage is used once per full bar, and the Guardian starts her combo right away.
  • New Witch: put Spellbound Heart on a numbered quick slot and the bot keeps its buff up.
  • Fix Grind spot events now work in every game language.
  • Fix Fixes at Tenebraum, Nymphamaré and Honglim Base, and smoother storage and repair trips.
  • Other The rotation editor is gone, because combos now come with the app.

v0.54.0-beta.20

Beta
  • Fix Guardian Succession: the combo now starts right away. It no longer opens with Omua's Circle, which the game did not take as the first skill, so every start stood still for about 3 seconds.
  • Fix Guardian Succession: Absolute: Fierce Disdain is no longer part of the skill list. The bot uses it only to hop behind a monster for back attacks.

v0.54.0-beta.17

Beta
  • Fix The Secure Boot notice now says it is about your PC's BIOS/UEFI, not the VM settings, and points at the new guide in Discord.

v0.54.0-beta.16

Beta
  • Faster The bot is much faster. It now sees the game about 20 times quicker than before, so it reacts to monsters, hits and skill windows with far less delay. The first time you start the bot after this update, Windows may ask for one restart.

v0.54.0-beta.14

Beta
  • Fix Back-attack hops no longer freeze the bot after landing. The bot now reads, frame by frame, when a dash stops carrying the character, so the camera turns to the monster and the next skill is held ready as soon as the hop lands instead of up to 1.5 s later. Guardian's Fierce Disdain was the worst case: none of its animations ever reads as fully stopped.
  • Fix After a back-attack hop lands, the bot casts one skill before it considers hopping again. A monster that turned to face you during the hop no longer makes the bot hop twice in a row without hitting.
  • Fix Guardian Succession no longer uses Prime: Infernal Nemesis to travel between packs. It covers almost no ground; Sturdy Step and Prime: Frigid Wind do the travelling.
  • Fix Dosa Awakening no longer uses Misty Steps as a back-attack hop and has no back-attack hop at all: she fights where she stands. Misty Steps stays as her dodge, her anti-stuck sidestep and a travel dash.

v0.54.0-beta.13

Beta
  • Fix Tenebraum Castle: the bot no longer stands at the foot of the altar while the Manticore is down. The altar hits everyone within 4.5 m of it every second through the whole fight, so caught there the bot steps off before anything else, and a monster standing on the plinth is left alone until it comes out to the bot.
  • Fix Tenebraum Castle and Nymphamaré Castle: no movement skill fires on top of the pedestal or the spire. No travel dash, no back-attack hop, no dodge and no anti-stuck sidestep until the phase ends, so the bot cannot throw itself off the top.
  • Fix Guardian Succession no longer uses Prime: Frigid Wind to get behind a monster. It only dashes forward, so it overshot instead of reaching the back; Fierce Disdain does the back attacks and Frigid Wind stays for travelling between packs.
  • New Guardian Succession runs the owner's own list: Fierce Disdain, Mountain Slam, Black Blood Circle into Eruption, Claw Reveal, Avalanche Strike, Fierce Disdain again, Mutilation into Slaughter and Gate Crasher, Fierce Disdain, Boulder Crush, Claw Reveal and Savage Hack, with Omua's Aura kept up and Omua's Circle as the opener.

v0.54.0-beta.12

Beta
  • New Every class with a hop now gets behind the locked target before pressing a skill at it, instead of only doing this when the spot called for it. Expect more back attacks across the board.
  • New Dodging a dangerous attack now checks how far that monster can actually reach, instead of using one fixed distance for every monster. The dodge also fires the instant the danger is seen, without waiting for the camera to catch up first.
  • New Dosa Awakening's combo was rebuilt: Water: Flood, Metal: Alloy and Fire: Burst now fire together as intended, the loop follows the proper element order, Nail Down joined the loop, and Sundering Sweep is let go the moment it lands.
  • Fix A skill no longer sits waiting behind the bot's own held key when that key is what was blocking the press — it is released right away instead of holding it for the full window every time.

v0.54.0-beta.11

Beta
  • New Every class now gets out of the way of a dangerous attack. When a grab, a knockdown, a charge or a special attack starts right in front of her and the combo has a hop to do it with, the bot sidesteps out of that monster's front before pressing anything else. A plain swing is still taken on the chin, because dodging every swing means never hitting back. Until now only the Guardian and the Succession Witch did this.
  • New Every class also stands better while a monster is winding up: a monster turning to face her, and above all one whose hit is about to land, now weighs on where the bot chooses to stand, and can move her before the usual pause between repositions is over. Before, only two classes counted it and the rest treated a swinging monster like a quiet one.
  • Fix The Guardian no longer leaps at nearby monsters while running between packs. Rockslide and Black Blood's Descent are out of her travel skills; she travels with Prime: Infernal Nemesis and Prime: Frigid Wind, and keeps Sturdy Step for short ground.
  • New The Guardian now closes the last bit of distance with Prime: Frigid Wind when her back-attack hop is too short for it, instead of walking it.

v0.54.0-beta.10

Beta
  • Fix The Succession Witch no longer stops fighting and hops sideways over and over once Spellbound Heart is up. She walks past the heart for as long as its buff lasts and casts it again when it runs out, so the rest of the rotation keeps going. Before, with the heart on a quick slot, she jumped to the side again and again until the buff was gone.
  • New The Awakening Witch now uses Flow: Magical Evasion — to get unstuck, to travel, and to get behind a target, which she never did before. She was wired to the plain Magical Evasion instead, and the bot could not tell whether that hop had happened or how far it had carried her, so her sidesteps went the wrong distance and drifted to one side.
  • New The Succession Mystic follows her guide more closely: the jump comes before the skills that spend her shards, so a full bar buys its free buff first; the three spenders run in the order they come back in; the shred opens with Scissor Kick; and Unbridled Wrath fills in when everything above it is cooling.
  • New Classes whose dash runs through monsters now use it that way: the bot hops straight across a target's body to reach its back instead of walking around it.

v0.54.0-beta.9

Beta
  • New Three more classes bring a combo of their own: Ranger Awakening, Sage Awakening and Wizard Succession. Pick the character and the bot plays its loop — no combo to choose or set up.
  • New The Ranger's pass now goes into the longbow and back. Wind Blade is what opens the bow run, so the whole loop from Vine Knot to Wind Step runs end to end instead of stopping at the weapon change.
  • Fix The Sage no longer wastes presses on Flow: Aftershock. It now goes out behind Shock Relay, which is what the game actually opens it from, and his Lightning Surge charge is high enough in the loop to get a turn.

v0.54.0-beta.8

Beta
  • Fix When the bot repairs and stores on the same trip it now walks straight from one to the other instead of going back to the route in between. On the built-in spots the two sit a few hundred units apart, and on some of them they are the very same spot, so that detour was thousands of units of walking for nothing.
  • Fix The bot now makes sure it has really stopped at the repair or storage point before it opens anything. If a movement skill carried it past the spot it walks back first, instead of clicking through the menus from wherever it ended up.

v0.54.0-beta.7

Beta
  • Fix The bot now tells you when it cannot read a spot's announcements instead of grinding on with the spot's mechanics switched off. A spot's events are read from your own game and nothing else, so if that read ever fails you see it on the first run rather than wondering why the bot walks away from a camp.

v0.54.0-beta.6

Beta
  • Fix Grind spot mechanics now work whatever language your game is in. The bot reads a spot's announcements the way your own client writes them, so the events that drive a spot — the wave a Darkseeker kill calls, the Eternal Darkseeker, the corrupt followers — are seen on a client that is not in English. Before, those spots ran with every mechanic switched off and the bot walked away from a camp while the wave was landing.
  • New The Witch keeps her MP up with Spellbound Heart. The skill has no keys of its own, so put it on a numbered quick slot and the bot presses it from there. It goes out when the buff has run out, not every time the 30 second cooldown ends.

v0.54.0-beta.4

Beta
  • New Black Spirit's Rage is now a step of the combo like any other skill: the bot presses it once when the bar is full, lets the absorb play out, and never presses it again inside the window that is running. Before, it hit Z two to four times per bar and lost seconds holding a key the game had nothing left to answer.
  • New Sorceress Succession joins the characters that fight, with the General Combo from the class guide: the four pre-buffs in order, the Midnight Stinger and Crow Flare chains, and Bloody Calamity as a filler.

v0.54.0-beta.3

Beta
  • New Only Dosa, Guardian, Mystic and Witch fight for now: Guardian Succession, Dosa Awakening, and Witch and Mystic in both Succession and Awakening. On any other character the bot says so and does not start.
  • New Combos come built into the app and cannot be edited. Your character picks its own by its class and its specialization, and the combat page shows the skills it presses, in order, with the chains it strings together.
  • Other The rotation editor and the rotation library are gone, along with the rotation files they saved.

v0.53.0

  • New Zones ship inside the app. Tungrad Ruins (plus a second route, Tungrad East Coast, recorded by michko), Honglim Base, Darkseekers' Retreat, Orzekea, the Dehkia's Lantern zones (Olun's Valley, Thornwood Forest, Tunkuta, Hystria Ruins) and four Edania castles, Aetherion, Tenebraum, Zephyros and Nymphamaré, run their mechanics from a built-in playbook, with the camp and the campsite from a player's recording, so they run out of the box. A recording of your own bound to a zone runs the zone's rules over your route; a recording with no built-in zone grinds its route with its monster rules, bosses first and props left alone.
  • New Aetherion Castle: one camp at the Darktouched Root Spirit, struck only while it sleeps, which is what wakes it and restarts the cycle. While the blue circle shows the bot locks onto it so the spirits die inside the count, and the fight goes back to the tower once it fades. Mutated Muraka is the boss, the Shamans go first.
  • New Tenebraum Castle: the bot camps the nearest armed pillar, kills its waves with the Ancient Seer first, leaving the Seer alone while its shell stands, walks back to a finished pillar before the next one, and reads each pillar by what it is doing. When the Manticore comes down the fight moves to the altar; while it sits back on the altar only the waves are struck. When it dies the bot climbs onto the altar pedestal and stands there through the free minute, then goes back to the pillars once a new Manticore is sealed.
  • New Zephyros Castle: the bot camps the Lava Field Hatchery and strikes it when nothing else stands, hunts a Shadow Knight that wakes at the edge where it stands until its priests are dead, and follows Beelzebub wherever it fights.
  • New Nymphamaré Castle: one camp, the whole circle round the spire, so every pack the summoner drops is fought where it stands. Rusalka's Eyes is killed the moment it shows, the Coral Naga Frontliner is hunted wherever it moves, the climb onto the spire is automated (into the launch circle facing the energy, still through the flight, striking the energy once landed), and the Coral Dreamfish are farmed at their spot until the bonus ends.
  • New The bot walks round solid ground a zone names instead of running into it: the altar pedestal and the pillars at Tenebraum, the spire and the five rocks at Nymphamaré. Every walk and every chase bends round them.
  • New Storage and repair at every spot: a trip starts only when the zone's cycle starts from zero, never mid-way. Aetherion and Zephyros wait for the tower to sleep and leave it asleep while a trip is due, Tenebraum goes between pillars, Nymphamaré in the first packs of a cycle, Orzekea with no elites out. One trip does both: whichever need sends the bot to the campsite, it stores and repairs before coming back, and the final trip of a timed run repairs too. The Bot page shows why a trip is waiting.
  • New Better target choice in a pack: the bot aims for the mob with the most mobs in one swing around it, prefers the middle of the pack, and keeps its target unless another one is worth a whole mob more and is within reach.
  • New Two new built-in rotations by michko: Witch Succession PvE - Burst v2 (Spellbound Heart on a quick slot) and Guardian Succession v1.1 (Mountain's Echo on a quick slot, Omua's Aura on slot 0).
  • Fix Loot is no longer counted when you take items back out of the horse or the storage: nothing that comes in while a game menu is open counts as loot. Loot is read correctly on the Portuguese and Spanish clients too.
  • Fix Orzekea: elites are followed by their own identity, so a new monster where a dead one stood is never taken for it; an elite or Alketa is reached along the route, never straight across the field; a camp whose pack the alert ladder hid is left behind; the elite wave ends only when the last elite dies; Alketa's Sword and the Artifact are left alone.
  • Fix Targeting: bosses that appear from a dormant state (Muraka, the Manticore, Alketa) are recognized from the first tick, a freshly summoned mob is no longer mistaken for a non-combat object, a boss the game has not loaded yet is ignored until it loads, and a cast is confirmed by what the character actually does, so a refused press is noticed sooner.
  • Other Custom phases, conditions and reactions written in the recording editor no longer run and the editor is gone: zones with mechanics are built in. The recorder binds a recording to a zone and edits its monsters, events and tuning.

v0.53.0-beta.25

Beta
  • Fix Nymphamaré Castle: storage and repair trips start only when a cycle starts, in its first packs. Mid-cycle, with the tower up, from the Frontliner's death to the end of the bonus, they wait; the campsite is 63 m away and the battle resets a minute after you leave, so a trip mid-way threw away every pack toward the boss. The final trip of a timed run waits the same way, so the boss loot and the fish are taken first.
  • Fix Nymphamaré Castle: two more metres of room round the spire and each rock, so a walk with a naga on its heels no longer wedges against them.
  • Fix Nymphamaré Castle: storage and repair moved to the campsite point where the tent can be placed, both on the same spot.

v0.53.0-beta.24

Beta
  • New Nymphamaré Castle: no steps at all. The zone ships only the storage and repair points; the fight is the whole circle round the spire, and the bot goes to whatever pack it sees there, walking round the spire and the rocks.

v0.53.0-beta.23

Beta
  • Fix Mobs that have just been summoned are no longer mistaken for non-combat objects for the rest of their life. A whole pack could show grey on the map, hitting you while the bot counted the spot as clear and walked on (Nymphamaré Castle); now the app keeps re-reading until the mob's real health is in.

v0.53.0-beta.22

Beta
  • New Nymphamaré Castle: one camp instead of a route. The whole circle round the spire is the fight area, so whatever pack the summoner drops is fought where it stands and no spot is left behind while its pack is still loading in. With nothing up the bot waits where it is.

v0.53.0-beta.21

Beta
  • Fix Nymphamaré Castle: no storage or repair trip starts during the climb onto the spire or while the Coral Dreamfish leap. The campsite is 50 m away and the battle resets a minute after you leave, so the trip waits until the bonus is over.
  • Fix Nymphamaré Castle: when the bonus ends the bot goes to the first pack spot, where the summoner starts its count again, instead of walking on to the next spot of the lap.

v0.53.0-beta.20

Beta
  • Fix Nymphamaré Castle: the tower, the Frontliner and the fish are only looked for within 40 m of the spire, so a monster listed far across the map never sends the bot running off the camp, and each of those hunts strikes only its own kind.

v0.53.0-beta.19

Beta
  • Fix Nymphamaré Castle: after the spire, the bot stays at the spot where the Coral Dreamfish leap and kills every school there, standing still between schools, until the contamination level rises again. It no longer walks off to the next pack spot between schools.

v0.53.0-beta.18

Beta
  • Fix Nymphamaré Castle: the five pack spots as balaynho recorded them, reached at 8.5 m and fought at the default radius, so no pack is left behind between one spot and the next.

v0.53.0-beta.17

Beta
  • Fix Nymphamaré Castle: the climb onto the spire. The bot walks into the launch circle straight at the energy on top, stands facing it for the throw, keeps facing it through the flight so nothing steers the character, and strikes the energy only once it has landed and come to rest.

v0.53.0-beta.16

Beta
  • Fix Nymphamaré Castle: the five rocks round the spire are solid ground too. Every walk and every chase goes round them, the same as the spire.

v0.53.0-beta.15

Beta
  • New Nymphamaré Castle: the route is now the five pack spots round the spire, walked in the order the packs come, instead of one camp at the middle. Recorded by michko.
  • Fix Nymphamaré Castle: the spire is solid ground. Every walk and every chase goes round it instead of running into it on the way to the packs behind it.
  • Fix Nymphamaré Castle: the Coral Naga Frontliner fight moves with the boss, so it is no longer dropped when the boss follows you out of the spot it came in.

v0.53.0-beta.14

Beta
  • Fix Tenebraum Castle: once the bot lands on the altar pedestal it stays where it landed. Landing on the edge of the top no longer makes it run at the middle and fall off the far side.
  • Fix Tenebraum Castle: no storage or repair trip starts during the Manticore fight or the free minute on the pedestal. The altar resets when you walk 70 m from it and the entrance is 60 m away, so the errands wait until the bot is back at the pillars, where leaving costs nothing.

v0.53.0-beta.13

Beta
  • New The bot now walks round solid ground a zone names instead of running into it. At Tenebraum Castle the altar pedestal and the four pillars are named, so the walk from one pillar to the one across the arena bends round the pedestal, and a chase after a mob behind a pillar goes round the pillar, where before the character stood pushing against the stone.
  • New Better target choice in a pack: the bot aims for the mob with the most mobs in one swing around it and prefers the middle of the pack over its edge. It keeps its target unless another one is worth a whole mob more and is within reach, so it no longer flips between two mobs and cuts its own rotation.
  • Guide The Tenebraum Castle plan now draws the ground the bot walks round and one walk bent round the pedestal, and the guide carries the true size of the pedestal and the pillars.

v0.53.0-beta.12

Beta
  • New Tenebraum Castle: when the Manticore dies the bot climbs onto the altar pedestal and stands there through the free minute, out of the waves' reach, while the cleansed Manticore kills them. It comes back down to the pillars once a new Manticore is sealed.
  • Fix Aetherion Castle: the bot camps the Root Spirit of its own camp, never one it happens to see after the lightning orb sends it away, and strikes the tower only while it sleeps, so it no longer walks off between waves to hit a tower that does nothing when hit.
  • Fix Aetherion Castle: the blue circle helper is the top target while the circle shows and is ignored once it hides with its unstable spirits alive, so the bot no longer parks on a hidden helper surrounded by thirty spirits and Muraka.
  • Fix Aetherion Castle: a store or repair walk waits while Muraka stands or the lightning orb is on, and the run stops at the storage when its time is up instead of waiting for a camp that never ends.
  • Guide The Tenebraum Castle guide now carries the layout of the altar as the game's own map files describe it: what stands where and how tall.

v0.53.0-beta.11

Beta
  • Fix Tenebraum Castle: the Ancient Seer is left alone while it stands in its shell and nothing can hurt it, so the waves are killed instead of the character dying while it cast at the shell. Once the shell breaks the Seer dies first.
  • Fix Tenebraum Castle: a pillar is chosen and finished by what it is doing, armed, running its waves, passive or done, so a finished pillar is never hit again and the late 'protective protocols disengaged' line no longer marks the next pillar as done. After a death the bot picks the armed pillars up again.
  • Fix Tenebraum Castle: after a pillar is done the bot walks back to it before heading to the next one, so it no longer cuts across the altar between pillars.

v0.53.0-beta.10

Beta
  • New Zephyros Castle is built in: the camp and the campsite come from a recording, so it runs out of the box. The bot camps the Lava Field Hatchery and strikes it when nothing else stands, which is what wakes it and what restarts it after every cycle; a Shadow Knight that wakes at the edge is hunted where it stands, nearest first, until its priests are dead; Beelzebub is followed wherever it fights; and once it is down the bot stays at the tower while the loot of the free two minutes falls on its own.
  • Guide The Zephyros Castle guide now follows what the zone does, wave by wave, with the open questions the first run should answer.

v0.53.0-beta.9

Beta
  • New Tenebraum Castle is built in: the camp and the campsite come from a recording, so it runs out of the box. The bot camps the nearest armed pillar, strikes it when nothing else stands, kills the waves with the Ancient Seer first and moves to the next pillar once everything at it is dead. When the Manticore comes down the fight moves to the altar; while it sits back on the altar the bot leaves it alone and kills the altar's waves, and while the freed Manticore hunts on its own the bot stands still and collects.
  • New Nymphamaré Castle is built in: the camp and the campsite come from a recording, so it runs out of the box. The climb walks into the spire's foothold and strikes the orb on top, the ground bubble is no longer taken for the launch circle, and the summoner that drops the packs is never a target.
  • Fix Aetherion Castle: while the blue circle is up the bot locks onto it, so a spirit inside the ring never pulls it off the circle and the spirits die inside the count.
  • Guide The Tenebraum Castle and Nymphamaré Castle guides now follow what the zones do, wave by wave.

v0.53.0-beta.8

Beta
  • New Tungrad East Coast: a second built-in route for Tungrad Ruins, recorded by michko along the coast with fewer objects in the way. It is listed next to Tungrad Ruins and runs the same rules.
  • Fix Aetherion Castle: the blue circle is the right one now. While it is up the bot camps on it so the spirits die inside it, and it goes back to the tower when the circle fades.
  • Fix Loot is read correctly on the Portuguese and Spanish clients: amounts written as 30x, thousands separators and access rewards no longer break the count.
  • Fix Combos: a cast is confirmed by what the character actually does, so a refused press is noticed sooner, and a movement dash no longer fires while the previous one is still in the air.

v0.53.0-beta.7

Beta
  • Fix Orzekea: the bot no longer stands in "Waiting for respawns" after killing an Ancient Weapon. Each monster is now followed by its own identity, so a new monster appearing where a dead one stood is never taken for it, and the next elite or the route is picked up at once.
  • Fix Orzekea: a camp whose pack the alert ladder hid is left behind, wounded or not. The bot goes for the remaining elites instead of waiting at an empty camp.
  • Fix Orzekea: the elite wave ends when the last elite dies. An elite that drops out of sight for an instant no longer ends it early.
  • Fix Every spot: kills, the target panel and the camp checks follow the same identity rule, so a monster that dies is counted once and a lock never sticks to a monster that is gone.

v0.53.0-beta.6

Beta
  • New Two new built-in rotations, both by michko: Witch Succession PvE - Burst v2 and Guardian Succession v1.1. Pick them on the Rotations page. The Witch one needs Spellbound Heart on a quick slot; the Guardian one needs Mountain's Echo on a quick slot and Omua's Aura on slot 0.

v0.53.0-beta.5

Beta
  • Fix Aetherion Castle: fixed the storage and repair points. The old ones were in the wrong place, so the bot never went to store or repair and kept farming with full weight.

v0.53.0-beta.4

Beta
  • Fix Orzekea: the elite wave now ends when the game ends it. Before, if the bot lost sight of an elite for an instant, it took the wave as finished and went back to the normal loop with elites still alive.
  • Fix Orzekea: the bot walks the route to Alketa and fights it when it is close, like the elites. Before it walked straight at it and got stuck on the building in the middle of the field.

v0.53.0-beta.3

Beta
  • Fix Bosses that appear from a dormant state are recognized as monsters from the first tick: Mutated Muraka at Aetherion Castle, the Manticore at Tenebraum, Alketa at Orzekea. Muraka used to read as passive for a whole session and was never attacked.
  • New Nymphamaré Castle: the climb is automated. On the spire line the bot walks into the launch circle, stands still for the throw, and once it is up it strikes the Condensed Cleansing Energy until the game says the energy spreads, then comes down for the Coral Dreamfish. The energy and the circle are never attacked from the ground, where the energy used to pull the bot in.
  • New Aetherion Castle has its rules built in: one camp at the Darktouched Root Spirit, which is struck whenever nothing else stands, the fight moves into the blue circle while it is up, Mutated Muraka is the boss and the Shamans go first. It ships with a campsite and the camp position from a player's recording, so it runs without a recording of your own.

v0.53.0-beta.2

Beta
  • Fix Orzekea: an Ancient Weapon standing off its camp is fought as the route passes within reach of it, instead of being walked past until the bot is stopped and started next to it. The elites here stand up to 1,600 units from the recorded camps.
  • Fix Orzekea: the untitled Centarion, Spiran and Leos that stand on an elite's own position with its health bar are never attacked. The bot was locking one of them next to a 20% Spiran and standing there.
  • Fix Orzekea: a hidden pack that has already been hit holds its camp until it shows again; only untouched hidden packs, the ones the alert ladder swapped out for the elites, are left behind.
  • Fix A boss or camp actor the game has not loaded yet is ignored until it loads. In that state it sits at the world origin, and an anchor on it walked the bot off the map when Alketa appeared.

v0.53.0-beta.1

Beta
  • New Spot rules now ship inside the app. Tungrad Ruins, Honglim Base, Darkseekers' Retreat, Orzekea and the three Dehkia's Lantern zones (Olun's Valley, Thornwood Forest, Tunkuta) run their mechanics from a built-in playbook, and a recording of a built-in spot runs the bundled monster rules over the route you recorded (a recording with no route walks the bundled one). First beta of this rework: a spot that fights, waits or walks differently than in the last beta is worth a report.
  • New Custom spots keep working: a recording with no built-in zone grinds its recorded route with its monster rules, bosses first and props left alone.
  • Fix Orzekea: Alketa's Sword, the actor that appears when the psyche emerges, is left alone. The bot used to lock it as the top priority and stand doing its rotation at it for two or three minutes until the psyche line closed. The Orzekea Artifact is left alone as well.
  • Fix Orzekea: an Ancient Weapon that appears at another camp is reached along the recorded route instead of in a straight line across the field, and the bot no longer stands still until the alert drops when no elite is in sight. A camp whose weapons the alert ladder hid no longer holds the bot.
  • Fix Orzekea: the route walks its three recorded detours between the camps again; the first cut of the built-in route had dropped them.
  • Fix Honglim Base: the Sentry pack standing at each camp is part of the monster rules, so it is fought and its fall calls the Centipede minions in.
  • Fix Hystria Ruins [Dehkia's Lantern] is a built-in spot: the Voidtouched weapons are fought around the Guard Tower the lantern stands by, the lantern and the towers are never attacked, and it ships with a campsite for storage and repair. It used to lock the lantern at your feet while the pack was still hidden.
  • New Tenebraum Castle has its rules built in: the bot hits a tower when nothing else stands, kills its three waves with the Ancient Seer first, moves on when that Seer is dead, fights the Manticore at the altar once the seal is lifted, stands still while the liberated Manticore clears the Remnants, and starts the towers again when it is sealed. The route is not recorded yet, so it runs over a recording of yours bound to the zone: the four towers as steps, in the order to hit them.
  • Other Custom phases, conditions and reactions written in the recording editor no longer run. Zones with mechanics are built in instead, and the editor leaves in the next beta.

v0.52.0

  • New Spot catalog: every grind zone of the game is listed, including the 14 Edania zones (Outer and Inner Edania). Region names and recommended AP/DP come from the game itself. Edania entries ship prepared, not playable yet: each one carries its monsters and the events the zone announces.
  • New Honglim Base: the bot camps around the Centipede's Mark where the bandits spawn, stands still for the whole Gumiho visit, from the moment she manifests until her energy is absorbed, and never attacks the Gumiho energy or the fox herself.
  • New Hystria, Swamp Fogan, Forest Ronaros, Polly's Forest, Sherekhan Necropolis, Thornwood Forest and Tunkuta carry their full monster lists: bosses are focused first, and towers, totems and other props are left alone so a camp never waits on an unkillable object. The Dehkia's Lantern entries for Thornwood Forest, Tunkuta and Olun's Valley anchor on the Eye of Despair the lantern is placed next to.
  • Fix Targeting: monsters that have not appeared yet, that are still playing their spawn animation, or that are walking back to their spawn are no longer attacked or walked to, and a camp no longer waits on them. Bosses that vanish mid-fight (Orzekea's Spiran and Alketa) hold their camp: the bot stops swinging while they are hidden and resumes when they reappear, instead of letting the boss reset.
  • Fix Darkseeker's Retreat: a quiet camp is left quickly, but once a wave is announced the step waits for it to land and die instead of abandoning it mid-spawn.
  • Fix Storage and repair: the bot heads out at the first moment nobody is left to fight, follows the recorded route to the waypoint nearest the place and walks straight only for the last stretch. Stuck recovery, reactions and consumables keep working on the way. A trip that cannot get through ends, the bot goes back to grinding and tries again later, and after storing or repairing the route restarts at the waypoint the place hangs off.
  • Fix Combos: a skill press the game refuses no longer stalls the chain, a repositioning dash waits until the current skill has dealt its hits and no longer breaks the chain, and skills that can only follow another one cast right after the hop. Sorceress Succession ships with a reworked combo, and her own forward dashes no longer read as walking out of the fight.
  • Fix Skills and buffs stay available on every setup after the weekly game update, vitals no longer drop out for a few seconds at a time, and carried weight reads correctly on the KR client so the storage trip triggers when the bag gets heavy.
  • New Session history tells grinding time apart from time spent paused, dead or frozen; silver, kills and loot per hour divide by the grinding time. The Bot page shows the active time with that split next to it, and the break reminder holds its timer while the bot is paused.
  • New Issue reports carry the full picture by themselves: the spot you were running, class, spec, rotation, the current route step, the live monster list and the run's cast journal. Debug Lab says exactly why any monster is or is not a valid target right now.

v0.52.0-beta.10

Beta
  • Fix The trip to storage or repair follows the recorded route to the waypoint nearest the place, and walks straight only for the last stretch. It used to set off in a straight line from wherever the bot was, across ground the route never covers, and could end up pushed against the terrain — as at Orzekea, where both places sit well off the loop.
  • Fix That trip is ordinary travel again: stuck recovery, reactions and consumables all keep working while the bot walks to storage or repair. They used to be switched off for the whole walk, so nothing could free it and it could not defend itself or drink.
  • Fix A trip that cannot get through now ends: the bot says which leg failed, goes back to grinding and tries again later, instead of holding the forward key against an obstacle until you come back.
  • Fix After storing or repairing, the route restarts at the waypoint the place hangs off, so the way back retraces the stretch just walked.

v0.52.0-beta.9

Beta
  • Fix Skills and buffs stay available on every setup after this week's game update. Some machines lost both for the whole session, which stopped combos from firing.
  • Fix Vitals no longer drop out for a few seconds at a time. Those gaps also made the bot report the character as lost and freeze until the reading came back.
  • Fix Carried weight reads correctly on the KR client again, so the storage trip triggers when the bag gets heavy.

v0.52.0-beta.8

Beta
  • Fix Monsters are no longer attacked while their spawn animation plays. The bot waits until they can take damage, so hits no longer land for nothing on mobs that spawn in front of you, as at Honglim Base.
  • Fix A spawning monster still counts as present, so the bot keeps its camp and stays on its anchor instead of reading the area as clear mid-spawn.

v0.52.0-beta.7

Beta
  • New Spot catalog: every grind zone of the game is now listed, including the 14 Edania zones (Outer and Inner Edania). Region names and recommended AP/DP come from the game itself, which fixes entries that were filed under the wrong region or carried stale values.
  • New Edania entries ship prepared, not playable yet: each one carries its monsters and the events the zone announces so Edania spots can be built on top of them. There are no Edania routes or phases in this version.
  • New Honglim Base now camps around the Centipede's Mark where the bandits spawn. The Dehkia's Lantern entries for Thornwood Forest, Tunkuta and Olun's Valley anchor on the Eye of Despair the lantern is placed next to; their recordings still have to be made.
  • New Hystria, Swamp Fogan, Forest Ronaros, Polly's Forest, Sherekhan Necropolis, Thornwood Forest and Tunkuta carry their full monster lists: bosses are focused first, and towers, totems and other props are left alone so a camp never waits on an unkillable object. The provided recordings of these spots inherit the same rules. First beta with them: a spot that fights the wrong thing is worth a report.

v0.52.0-beta.6

Beta
  • Fix Session history: a run's time now tells grinding time apart from time spent paused, dead or frozen. Silver, kills and loot per hour divide by the grinding time, so a pause or a death no longer drags the rates down. Older records take their pauses off the wall clock.
  • Fix Break reminder: pausing the bot holds the continuous timer where it is, and resuming continues it instead of starting from zero. A pause started by a spot rule counts the same way.
  • New The Bot page shows the active time, with how long the run was paused, dead or frozen next to it; the session detail lists the same split.

v0.52.0-beta.5

Beta
  • Fix Honglim Base: the bot now stands still for the whole Gumiho visit, from the moment she manifests until her energy is absorbed, and it never attacks the Gumiho energy or the fox herself. It used to resume fighting mid-visit and chase her while she wiped the camp. Recordings made before this beta keep the old rules: record Honglim again with the 'Honglim Base' spot type selected.
  • Fix Combos: a skill press the game refuses no longer drags the next chained skill into a 3-second stall. The chain context resets, the retry uses the skill's normal input, and skills that can only follow another one are skipped instead of pressed into nothing (Sorceress Violation then Bloody Calamity).
  • New Support reports now include the run's cast journal, so a combo report shows exactly which press was refused and why.

v0.52.0-beta.4

Beta
  • Fix Back-attack and orbit repositioning no longer cuts the skill you are casting: the dash waits until that skill has dealt its hits and takes the gap after them instead of landing on top of the animation. Sorceress combos in particular were losing whole skills to it.
  • Fix A repositioning dash no longer breaks the combo chain: skills that can only follow another one (Bloody Calamity, Shadow Hellfire) now cast right after the hop instead of being skipped until the rotation finds a fresh opener.
  • New Sorceress Succession ships with the reworked combo: a priority list plus the real chains. It replaces the two previous Sorceress presets.
  • Fix Sorceress: her own forward dashes (Midnight Stinger, Dark Flame) no longer read as walking out of the fight, which used to reset the combo mid-rotation.
  • New Session logs now say, for every press, how many hits of the previous skill it cut, so a cancelled skill is visible in a support report.

v0.52.0-beta.3

Beta
  • Fix Repair and storage no longer wait for a route lap to finish: the bot now heads out at the first moment nobody is left to fight — between packs, between waves at endless camps like Dehkia spots, or when a zone runs empty. Gear could previously go deep red at spots whose step never ends, because the check only ran once per lap.
  • Fix The status panel no longer shows a dead monster as the current target while waiting for respawns.

v0.52.0-beta.2

Beta
  • New Issue reports now carry the full picture by themselves: the spot you were running (including your own recordings), class, spec, rotation, the current route step, and the live monster list the Debug Lab was showing. No more pasting panels into the ticket by hand — one report id is enough for us to see what the bot saw.

v0.52.0-beta.1

Beta
  • Fix Targeting: monsters that have not really appeared yet (ambush packs waiting at their spawn, waves still arriving) are no longer attacked or walked to, and a camp no longer waits on them. Fixes the bot swinging at empty ground at spots like Dehkia: Hystria, always at the same place.
  • Fix Bosses that vanish mid-fight (Orzekia's Spiran and Alketa, invisible elites) now hold their camp: the bot stops swinging while they are hidden and resumes the moment they reappear, instead of wandering off and letting the boss reset.
  • Fix Monsters walking back to their spawn (leashed, healing and immune) are no longer chased — the bot picks another target or waits for them to come back.
  • Fix Darkseeker's Retreat: a quiet camp is left quickly, but once a wave is announced the step now waits for it to land and die instead of abandoning it mid-spawn.
  • New Debug Lab shows exactly why any monster is or is not a valid target right now (dormant, hidden, returning, immune), with the state it is playing named.

v0.51.0

  • New Monsters: the app now knows every monster in the game by name, family title (the <Corrupt>-style tag) and type — not just the ones you have met. Spot editors and pickers show real names instead of bare ids, even with the game closed.
  • Fix Targeting: event decorations and control objects that look like monsters (and your own summons, like Dosa's Elemental Circles) are recognized by type and never fought or waited on — a camp clear-check can no longer hang on something that was never killable.
  • Fix Darkseeker's Retreat: the mechanic objects (Deep Sunken Darkness, the Sealed and Darkened Artifacts) are marked avoid in the bundled spot, so grinding never stalls on them — while Blazing Ember and the wave stay real targets.
  • New Debug Lab: every actor row shows the game's own label for its type, the exact targeting verdict the bot uses, and richer identity in the inspector — catalog name, title, kind and model. Search matches all of it.

v0.50.0

  • New Combos: the combo pages now show every step of your rotation and what the game did with each press — cast, still waiting, passed over, or never taken — and the Library is a real dialog: every saved combo in one table with Open, Duplicate, Export and Delete, plus a Skipped files section for combos from older versions that no longer load.
  • Fix Combat: presses land reliably. Mouse-button skills no longer drop, skills the game only opens after a particular move now fire, and after a rotation pass the bot no longer stands still waiting for a whole block of cooldowns.
  • Fix Combat: the anti-stuck sidestep no longer fires in the middle of a fight. It belongs to traveling between camps; repositioning in combat uses the class movement skills alone.
  • New Dosa Awakening: Misty Steps now drives the orbit positioning around the pack. Dash distances across all classes now come straight from the game's own animation data, so dashes that never publish a distance of their own (Misty Steps, Flash Step, Teleport) plan with their real length.
  • Fix Darkseeker's Retreat: the wave phase no longer walks away while Corrupt followers are still alive — the aura announcement marks the buff ending, not the wave dying.
  • Fix Class fixes: Drakania's Awakening form swap works in both directions, Ranger fights from her real shooting distance, Mystic Succession casts its big damage skills again, and Witch travels with Teleport alone.
  • Fix Skill data refreshed for the 2026-08-26 game patch.

v0.50.0-beta.10

Beta
  • Fix Witch Awakening: the default combo no longer casts Ultimate Teleport while traveling - it misfired on the way to targets, so travel now uses Teleport alone.

v0.50.0-beta.9

Beta
  • Fix Darkseeker's Retreat: the bundled recording could stand idle for 20-37 seconds at a cleared camp, waiting for a summoned wave that was never coming. The step now ends once the camp has stayed empty for four seconds, so the rotation moves on instead of waiting out a natural respawn.
  • Fix Spot editor: a phase transition or entry action that names an event or place that does not exist is now rejected when the bot starts, with a message naming the phase - before, the typo passed silently and the phase simply never fired.

v0.50.0-beta.8

Beta
  • Fix Drakania: the Awakening form swap now works in both directions. Tectonic Slam was one skill that could only be authored as the front+E press, so a combo could switch into Hexeblood but never into Dragonblood, and the Dragonblood version looked missing from the skill list. It is now two skills — Tectonic Slam (Hexeblood) and Tectonic Slam (Dragonblood) — each with its own keys, so rotations can weave both forms. The rest of the dual-form kit was verified complete: both versions of every other skill were already recognized and cast correctly.

v0.50.0-beta.7

Beta
  • New Combos: the Library is now a real dialog instead of a dropdown menu. Every saved combo shows in one table — class, specialization, entry count and last-saved date — with Open, Duplicate, Export and Delete on each row. Deleting keeps the dialog open, so cleaning up a list of old combos is one pass instead of one menu round-trip each.
  • New Combos: combo files from an older version that no longer load could not be removed from the app — they sat in the library as permanent warnings. The new Skipped files section lists each one with the reason it failed and a Delete button, and the Library button shows a count badge while any remain.

v0.50.0-beta.6

Beta
  • Fix Combos: after finishing a rotation pass the bot could stand still for 10-20 seconds, waiting for every skill of the block to come off cooldown before starting again. A rotation now starts again at the first skill that is ready, and only yields its turn when a better entry can actually run.
  • Fix Combos: the bundled Dosa, Wizard Succession and both Sorceress Succession presets were authored as one long ordered block, so any cooldown inside became a wait for the whole rotation. Each skill now fires on its own as soon as it is ready, and only the real follow-up chains — a skill the game only opens right after another — keep their strict order. The bot casts continuously instead of pausing between passes.
  • Fix Witch Awakening: the preset is rebuilt as the class guide's skill-priority list. Its two near-identical loops shared every cooldown and blocked each other, so skills waited when they could fire; now each skill casts as soon as it is ready, in the guide's priority order.
  • Fix Bot: a single failed read of the game world no longer freezes the bot on the spot. Every few minutes one read could come back torn while the game was fine, and the character stood still in front of the mobs until it died. The first failed read in a row is now skipped, exactly like an unreadable health bar; only a second one stops the bot.
  • Fix Bot: loot tracking being unavailable no longer blocks the start. The bot starts with a warning, the Debug Lab shows loot as its own capability with the reason it is degraded, and tracking picks up again on its own if it recovers mid-session.

v0.50.0-beta.5

Beta
  • New Combos: the combo pages now show every step of your rotation and what the game did with each one — cast, still waiting, passed over, or never reached. Before this you only saw the last press, so a step that was skipped looked the same as one whose turn had not come.
  • Fix Combos: when two skills of your class share the same key, the bot is better at telling which one the game will actually run in the weapon you are holding. Presses that used to be handed to the wrong skill now reach the one you authored.
  • Fix Combos: on classes where the game reports more than one resource pool, skills could be held back as unaffordable against the wrong one. When it cannot be told apart, the skill is no longer held back.
  • Fix Combos: a quick-slot skill no longer waits on a timing window that does not apply to it before firing.
  • Fix Combo panel: the reason a press is waiting is now written out instead of showing a raw code.

v0.50.0-beta.4

Beta
  • Fix Ranger: the bot now fights from the distance the class actually shoots from. It was treating her like a melee class, so her own charges carried her past the cut-off, the fight was called off and the rest of the combo was dropped.
  • Fix Combos: a skill could end up permanently unusable inside a combo — the bot would quietly stop picking it for the rest of the session. It now stays available.
  • Fix Support reports: the clock difference reported for your VM could come out centuries off. It is now left out when it cannot be established.

v0.50.0-beta.3

Beta
  • Fix Combos: skills the game only opens after a particular move now fire. The bot was always pressing the same key for a skill, so where the game expected another one the press did nothing and the rest of the combo fell behind. Every class gains from this; Ranger Awakening was the worst affected.
  • Fix Mystic Succession: reworked so its big damage skills actually get cast. The attack-speed buff was taking the whole shard pool on every pass and leaving nothing for them.
  • Fix Setup: the Bot page now names the step you are still missing instead of listing all of them.
  • Fix A failed connection to the update service now says the server could not be reached, instead of looking like a rejected install.

v0.50.0-beta.2

Beta
  • Fix Combat: skills you cast with a mouse button now land. Before, some presses were quietly dropped and the rotation stalled for up to three seconds before moving on — right-click skills were hit hardest. The bot now checks the button is clear before pressing it.

v0.49.0

  • New New "Report an issue" button in the Debug Lab. Tell us what happened and the app sends what it is seeing on your machine — versions, your setup and its logs — so we can look into it without asking you for screenshots and files first. You get an id to quote in your ticket.
  • Fix The log of the previous session is kept instead of being erased when the app starts, so restarting no longer loses the evidence of what went wrong.

v0.48.0

  • Fix Fixed the biggest issue reported this week: on some setups buff and skill timers stayed degraded for the whole session, so the character stood still repeating a buff instead of fighting. The app now has a second timing source and keeps working when the first one is unavailable. If it ever happens again, the status says exactly which one failed.
  • Fix Item and buff names no longer come back empty on a character that has been idle for a while.
  • New Sorceress Succession is now a supported class, with two ready-to-use combos included.
  • New The auto-stop timer now tops out at 4 hours. Longer sessions are a risk, so the 6h and 8h options are gone and anything saved above the limit is brought down to 4h.

v0.47.1

  • New Clearer health status: when buff or skill tracking is degraded, the capability roster and the runtime events now say the exact cause instead of a bare "degraded" — including when both are down for the same shared reason. Every cause also lands in the log, so a problem can be diagnosed after the session.
  • New The bot now notices when buff/skill timers silently stop updating mid-session and flags their status, instead of showing everything as fine.
  • Fix A session that starts with a degraded status now records it in the runtime events — before, only changes after startup were logged.

v0.47.0

  • New Combo editor: new Movement section — the travel skills (teleports, dashes) the bot fires while running between packs now live in your combo, not in per-class code. Empty = the bot runs on foot. The bundled combos carry the skills each class used before; combos you saved earlier start empty, so add yours or copy the built-in.
  • New Combo editor: new Anti-stuck section — pick the skill the bot sidesteps with when it stops making ground. The game data decides which input is left and which is right, and the editor flags a skill without mirrored inputs.
  • New Combo editor: new Orbit section — pick the skills the bot positions with for back-attack. The first one whose mirrored left/right inputs travel becomes the orbit dash; the rest approach. Positioning now follows your combo, not per-class code — the bundled combos carry each class's dash.
  • New Combo editor: a lighter page — the section explanations moved into info icons, and the skill list shows only what the game itself says (name, keys, cooldown); everything else lives under Details.
  • New Every skill shows how it moves you, straight from the game data: a direction arrow with the travel on the skill and on each step, following the selected input variant. Pure mobility is tinted apart from attacks that displace.
  • New Witch and Wizard: Ultimate: Teleport is its own travel blink — both teleports take turns on the shared Shift+Space, which the game routes by Teleport's cooldown.
  • Fix "New from chart" drafts keep pure travel mobility (evasions, rolls) out of the damage priority list — none of it has a cooldown, so as a rotation entry it fired at every boundary and carried you off the pack.
  • New Stop after: the bot can stop itself after a chosen number of hours.
  • New Break reminders: today's bot time now survives an app restart, and the Bot page shows the day's total.
  • Fix A frozen app window is detected and recycled instead of staying blank.

v0.46.0

  • Fix Combos: reliability improved — chained skills land consistently and the rotation no longer stalls on a skill that cannot fire.

v0.46.0-beta.2

Beta
  • Fix Combos: a skill that casts without a cooldown no longer takes the previous skill's animation as its own confirmation, so the next press waits for its real window instead of firing early — the Witch "skips spells" and Ranger "rushed key" reports.
  • Fix Combos wait for a step that is still cooling by default, so the rotation stays in the order you wrote. Turn "Skills on cooldown → skip them" on if you prefer skipping.
  • New Debug Lab: every combo step the rotation passed over now shows as its own row with the reason (cooling, no binding, opener not met, link not met), plus a skipped count next to the funnel.
  • Fix More skills get their keys from the game: directional dashes and slides (Guardian Frost Slide, Hashashin Sand Warp, Nova, Corsair, Wukong…) list one chord per direction, and rows the game calls Passive are labeled Passive instead of "no keys known".
  • Guide Guide: how to arrange the in-game inventory so the storage errand deposits the trash loot — category view, sort box ticked, sorted by LT — with a screenshot.

v0.45.1

  • Fix The route map on the Bot page stays inside its own panel again — on wide windows it grew as wide as the column and ran under the session loot.

v0.45.0

  • New Grind session history: every run is recorded while it goes — where, with which rotation, how long, kills, loot with its market and vendor value, silver after tax and per hour — and kept under the new History page in both views. It survives Stop, a crash and a restart; the Bot page shows the last session in one line.
  • New The spot type brings the logic. Pick it when you record — the type whose monsters stand around you is picked for you — and its phases, monsters, objectives, reactions and events are in place; you only walk the route and mark points, zones and services. Changing the type swaps what it brought; what you edited yourself stays.
  • New Recording rebuilt as one flat surface — the type picker and a spots table instead of cards — and the editor explains itself: an ⓘ on every drawer and control, the spot type right above the logic it fills, phases picked from their drawer, more room for the inspector.
  • New Bot and Combo pages share one shape in both views: pick class, spec and combo the same way, see exactly what still blocks Start, and both remember your last pick across restarts. The sidebar says Bot and Combo.
  • Fix Dropdown text is no longer clipped, and info notes reposition to stay inside the window and never get cut by a scrolling column.

v0.44.0

  • New Every skill's keys now come from the game's own skill descriptions, so skills the combo palette could not add before — Guardian's Glorious Advance and hundreds like it — are keyed and addable, and a skill is a quick-slot cast only when the game itself says it can be added to a quick slot.
  • New Black Spirit's Rage skills are shown as what they are: the rage version of a base skill that fires through that skill's own press with the rage checkbox on. The palette names the base skill to add instead of saying "no keybind".
  • Fix Greyed skills in the combo palette now say why on the row itself — rage variant, enhancement, passive, or no keys known — instead of looking broken.
  • Fix Skills the game lists as passive (Markthanan's Heart, Skilled Hunter, Prime: Cinders and more) no longer pose as quick-slot casts.

v0.43.0

  • New Debug Lab rebuilt for the app’s own window: eight flat tabs separated by lines instead of cards, one question each — Self, World, Spot, Decisions, Combat, Casts, Items, Runtime — with every table sized to fit and the detail one inspect click away.
  • New A Spot tab for debugging a spot live: the installed phase, how long it has held and what can leave it, every phase change with the transition that fired, every line the game announced with the event it maps to and whether the running spot declares it, and the tallies phases read — declared events, kills per mob type, vars.
  • New A Casts tab: every press with how it confirmed, how long the game took to acknowledge it, how long it was held and why it left late, plus the funnel per skill — presses, confirmations by kind, misses, timings — over the recent history.
  • New Every notice the bot raises — refusals included — is kept with its time and code, so Decisions ▸ Problems shows the whole list even when Debug Lab is opened later. The decision trace shows the real time of each entry, filters by kind and highlights phase changes.
  • New Self shows the character’s action state and class resource; Combat says when the cooldown or buff readout is unavailable instead of pretending it is empty; World merges mob types and actors under one switch with the engagement filter on a single line.
  • Fix Bot telemetry drops a field that was always false and names the reaction flag for what it means; a spot with no phases reports none instead of an empty one; the phase-churn warning now reaches Live events.

v0.42.0

  • New Spots are one document: every place with a position (route steps, points, zones, storage and repair services) lives in the spot, and a phase says which of them it walks. The recording workspace edits all of it — map, outline, inspector — with the guide one click away.
  • New Spots react to what the game announces. Every line the game can show is bundled with its language-independent id, the spot editor declares a zone’s whole message family in one click, and phases and reactions read the announcements by name — an event window opens and closes when the game says so, never on a guessed timer.
  • New Darkseekers’ Retreat has its real mechanic: a camp waits for the wave a kill calls before moving on, an announced Eternal Darkseeker sends the bot to it, and its followers are fought as their own phase until the game says the aura is gone. The Blazing Ember and the followers are named in the roles so nothing falls to the fallback.
  • New The Bot page is one panel about the spot: what the bot is doing, which phase the spot is in and what can leave it, the target, vitals and counters, the route map, the events the game has announced, the decision layers, live events and the session’s loot with vendor value. Options are simpler — one rotation list grouped by class — and every explanation sits behind an info icon. Everything else lives in Debug Lab, where the mob-types table now sits under World.
  • New Every problem the bot can have — a refused start, a freeze, a warning while running — has one shape: what happened, what to do, and a stable code. Errors show as a banner until dismissed; warnings and information appear in Live events, coloured by severity, with the fix on hover. A refused start no longer disappears from the screen a second later, and a bot that froze because the game world could not be read now says so instead of going quiet.
  • New The Guide is a chapter per thing you are doing — getting set up, recording a spot, running the bot, building combos — plus a reference generated from the app itself, with a question-mark button on each screen that opens the right chapter.
  • Fix A skill your character does not have is no longer pressed over and over: after three refused presses it is skipped for the session, and the bot says so.
  • New Combos chain at the moment the game accepts the next skill, read from the game’s own action graph, so chained steps fire in their real window instead of on a fixed delay.
  • New Seven contributed grind spots ship as base data, and monster and buff ids show as names everywhere in the app.

v0.42.0-beta.5

Beta
  • New Spots can react to what the game announces on screen. A phase can start or end on a specific in-game message, so an event window opens and closes when the game says it does instead of on a guessed timer.
  • New Darkseekers' Retreat now waits for the wave that answers a cleared camp, kills it, and only then moves to the next camp. It used to walk away in the moment between the camp emptying and the wave arriving.
  • New The spot editor has a searchable picker for game messages: type part of the line you saw and pick it from the list. A message the app does not recognise is flagged in red, because a spot waiting on one can never fire.
  • New New "A wave answers when the camp is cleared" template. Pick the camp's monsters and it writes the whole rule, so the mechanic can be reused at any zone that behaves the same way.
  • Fix Darkseekers' Retreat targets the right monsters. The summoned family is now told apart from two lookalike families that belong to other content, so the bot no longer treats them as the same fight.
  • Other Each grind spot's shipped setup lives in its own file, so a spot can be changed, reviewed and versioned on its own.

v0.42.0-beta.4

Beta
  • New The Guide was rebuilt: an index on the left, one chapter at a time on the right, and a chapter per thing you are doing — getting set up, recording a spot, running the bot, building combos, plus a reference that is generated from the app itself.
  • New The Guide has its own place in the sidebar and is available in the Simple view too, with the chapters that apply to it.
  • New A question-mark button next to the recording workspace, the phase editor, the bot page and the combo editor opens the guide straight at the part that explains that screen.
  • Fix The Guide no longer describes things that are not there: a combo editor mode that was removed, a step setting that does not exist, and the old folder combos used to live in.

v0.42.0-beta.3

Beta
  • New Spot recording was rebuilt around one workspace: the map stays in the middle, everything you record (steps, points, zones, storage/repair services) lives in an outline on the left, and whatever you select is edited on the right. Problems show at the bottom and click through to their cause.
  • New Adding a step now says whether it will be a fight step or a walk-through (from what is alive around you) and lets you force either. Fight or walk can be flipped from the route list or the step inspector.
  • New Phases can own how the bot moves: walk the route or part of it, roam a zone, anchor on the nearest camp object or a place, or hold still. Templates for anchor camps (Honglim-style) and zone roaming.
  • New Spot logic can reference recorded places by name (walk to, face, interact, areas around a place or the nearest mob), check kills since a phase started, check where you stand (including height, for towers), and use an inventory item like the Dehkia lantern.
  • Fix A skill your character does not have is no longer pressed over and over: after three refused presses it is skipped for the session and the bot tells you.
  • Other Existing recordings are converted to the new spot format automatically for the bundled spots; your own recordings run once through the migration tool.

v0.41.0

  • New Smoother rotations on every class: combo skills now chain at the exact moment they can be used. Fewer dead presses and no more skills pressed too early.
  • New Better travel: movement skills pace themselves naturally, and the Witch/Wizard chained teleport no longer ends in a stray jump.
  • New The rotation editor was rebuilt: sequences edit as ordered blocks, skill cards show how skills chain together, and buff conditions pick from the buffs your skills actually apply.
  • New Consumables are now configured right on the bot pages, and quick-slot skills are detected automatically.

v0.40.1

  • Fix Witch Awakening: your summoned keeper now stays out instead of being swapped for the other one every few seconds. The combo no longer gets stuck on the summon key, and the skills the keeper empowers stay empowered.
  • Other The combo library now ships one preset per class and specialization. If your bot was set to a preset that got renamed, pick it again once in the list.

v0.40.0

  • Fix Skills you cast from a quick slot now go off reliably. Before, one would often need several tries and each failed try left the combo standing still for three seconds.
  • Fix A quick-slot skill now uses the bar slot you actually put it on, instead of assuming a fixed key.
  • Fix Potions, food and elixirs are used the moment they are due, without waiting for the fight to end, and they no longer cut the combo that is running.

v0.39.0

  • New A combo no longer stands still waiting for a skill that is still on cooldown. It moves on to the next skill it can cast, so a long cooldown never freezes the rotation in the middle of a pack.
  • New New link button on a combo step. A linked step only casts right after the step above it, so if that one is skipped the linked ones are skipped with it and a chain never fires half-way. Link the steps of your chains before running a combo with long cooldowns.
  • New New "Skills on cooldown" switch next to the Next pack setting. It is on by default; turn it off to go back to the old behavior, where the combo waits in place for the skill.

v0.38.1

  • Fix Skill names are back in the skill list and the session log after this week's game update, so a rotation step reads as its name instead of a bare number.
  • Fix Items show the right type again in the inventory and loot views. The type had been read wrong since a July game update, so a type filter could hide or show the wrong rows.

v0.38.0

  • New New "Next pack" setting in Bot Control decides what the rotation does when a pack dies. On Restart (the default, unchanged behaviour) it starts again from the top at the next pack. On Continue it picks up where it left off, so long cooldowns keep lining up instead of the rotation parking on early skills that are still cooling from the last pack. The setting applies to every class.
  • New New Openers tab in the rotation editor: the skills placed there are cast once at the start of every pack, in order, before the rotation runs — the home for a pack pin or a gap closer that has to land on each new group even when the rotation continues. An opener still on cooldown is skipped rather than waited on, so it never delays the opening. The bundled Dosa Awakening combo now opens with Nail Down.

v0.37.0

  • Fix Target selection keeps working correctly after a game update. The checks that separate a real, attackable monster from one that is still spawning, an event prop or a Black Spirit wisp now refresh with every update instead of being fixed inside the app, so a game patch can no longer quietly change which monsters the bot treats as valid.
  • Fix The groggy (stagger) readout in the Advanced monster panel showed a meaningless number instead of the real points.

v0.36.0

  • Fix Rotations no longer stand still waiting for a long-cooldown buff. Class buffs with minute-long cooldowns (Dosa's Elemental Invocation, Witch's Elemental Palace and more) used to park the whole rotation when placed inside a sequence; they now move to the new Buffs section of the combo and cast automatically whenever they are off cooldown. Your saved combos are updated automatically the first time they load.
  • New New Buffs tab in the rotation editor: skills placed there are cast whenever their cooldown is ready, before the priority list. The 3-minute class buffs of 17 classes are recognized; Witch's Psyche of Aad Sphera and Summon: Keeper Tett, and Wizard's Prime: Elemental Palace are castable for the first time.
  • Fix When a rotation step is skipped (skill not on the quick-slot bar, opener not met, uncalibrated binding), the session cast log now records which step was skipped and why - silent skips were invisible before.

v0.35.0

  • New Skills that can only be cast from the quick slot bar (Ninja's Blade Spin family and many more) can now go in rotations: place the skill on a numbered quick slot (1-0) in game and the bot presses that key for you. Move it to another slot and the bot follows automatically - nothing to configure. The skill registry shows live which key each one is on, and warns when a skill still needs a slot.
  • Fix The Ninja registry recovered dozens of skills that wrongly showed as "not castable": many regained their real keybinds, and the quick-slot-only families (Blade Spin, Black Moonlight, Shackles, Smokescreen, Serpent Ascension) are castable for the first time.

v0.34.0

  • Fix Rotations while grinding now run as smoothly as the standalone combo: Black Spirit versions of skills (Equilibrium Break, Toxic Flood, ...) are recognized the moment they cast, instead of stalling the loop for seconds and sometimes double-casting. In our Witch sessions this took confirmed casts from 78% to 100% and nearly doubled casts per minute.
  • Fix Magical Evasion no longer chains a second unwanted dodge: the dodge input is released the instant the cast lands.
  • New Witch now fights from her real spell range in both specs, opening fire where she stands instead of first running into melee.
  • New Reworked Witch Awakening preset: the benchmark loop, plus a Black Spirit's Rage loop that takes over while raging, each half-cycle closing with alternating left/right evasion cancels so the bot stays centered on the pack.

v0.33.1

  • New Positioning now lives in the Bot tab: one simple choice — Off, Back-attack, or Orbit — for the class you are about to run, right next to Start. The old Settings section is gone.
  • Fix Getting wedged on rocks or terrain while traveling is now detected in about a second, so the sidestep recovery fires right away instead of burning movement skills first.

v0.33.0

  • New All 31 classes are now supported (provisional): pick any class and you get its full skill palette, ready to build and run combos. Class-specific presets and fine-tuning will arrive over the next releases.
  • New Smarter rotations: skills that spend Black Spirit's Rage now wait for a full bar, and each skill knows which weapon stance it casts from.
  • New The Debug Lab was rebuilt around the questions you actually ask: an always-on health header, six focused tabs, and copy-as-JSON on every panel for bug reports.
  • Fix Dosa: stuck recovery now also works in Succession, sidestepping with Stratus Shift.

v0.32.0

  • Faster Steadier combat loop: the bot reacts noticeably faster between skills, and the long freezes that occasionally interrupted a rotation are gone.
  • New Sage is now supported, with a ready-made Awakening rotation you can use as-is or edit.
  • New Richer skill information in the rotation editor: alternative inputs and their conditions are now filled in from the skill database, so cancel and follow-up entry points are offered instead of hand-typed.
  • Fix Skills whose activation conditions were unknown no longer sit unused in a rotation.

v0.31.0

  • Faster Optimizations in combos and orbit positioning: the orbit dash now commits reliably instead of endlessly re-aiming, and the camera stops swinging left-right between attempts.

v0.30.3

  • Fix Updating from inside the app now installs the version it offers. A packaging fault meant 0.30.2 handed out the 0.30.0 installer, so the update looked like it worked but left you on the old version and kept offering the same update again.
  • Other The installer no longer ships two internal development tools. Smaller download, and installing this update removes the copies earlier versions left behind in the install folder.

v0.30.2

  • Fix Combos that chain on a held key — holding left click through several skills, for example — no longer stutter between skills. The shared key now stays down instead of being released and pressed again, so the chain keeps going.

v0.30.0

  • Faster Optimized bot reliability.

v0.29.1

  • Fix Waypoint kill settings: the mob id fields now have the same Add button as the buff ids. Typing an id there and clicking away used to discard it silently — only Enter worked.
  • Fix An id the editor refuses now says why — already in the list, or not a valid id — instead of leaving Add looking broken.
  • New Waypoint action settings explain themselves on screen: each field shows its help text instead of hiding it in a hover tooltip, and long field names get room to breathe.
  • New The spot editor works without a mouse: element rows can be selected from the keyboard, remove buttons stay visible while focused, and each one says which waypoint or element it acts on.
  • Fix Waypoint action settings that fail to load now offer a Retry instead of sitting on "Loading…" forever.

v0.29.0

  • Fix The combo editor palette was missing most skills for Witch and Wizard — adding one often did nothing because the skill carried no usable input. Every skill from the class codex is now available, and a check keeps the two from drifting apart again.
  • New Wizard is now fully wired: its complete skill list is available in the combo editor, on the same footing as the other classes.
  • New Witch and Wizard chain Ultimate: Teleport while traveling, so they cover ground between packs noticeably faster.
  • Fix Travel blinks no longer fire the wrong skill: holding the forward key through a blink could combine into a different input and cast Magical Evasion instead of Teleport.
  • Fix A due low-HP potion now interrupts the rotation instead of waiting for the combo to finish, so an emergency heal actually lands when you need it.

v0.28.0

  • New Skill casts are now confirmed by the game's own acknowledgement of the skill use, instead of waiting for the cooldown to show up. Casts that the cooldown could never confirm — skills reused while on cooldown, and combo chains — are now detected properly.
  • Fix The bot no longer abandons a skill after a fraction of a second and jumps to the next one. It holds the key until the game takes the input, which stops the rotation from skipping most of what you authored.
  • New Witch Succession combo rebuilt as a skill priority list following the official class guide, so the bot always casts the highest-priority skill that is available instead of marching a fixed order.
  • New Back-attack, orbit and movement dashes use the same acknowledgement, and the camera now stays still for the real length of a dash instead of a fixed timer.

v0.27.0

  • New Spot editor: one unified Monsters list with three roles — Attack, Focus (priority order), and Ignore. Focus/Ignore choices and attack targets are saved together and merge over the spot type's defaults.
  • New Monster targets are now fully user-curated: the editor no longer auto-collects mobs (or breadcrumb paths) while recording. You add them from the live world or by typing an id, and that list is exactly what the bot fights.
  • New Dosa: more Succession spenders, flows, and defensive skills are now castable in the combo editor.

v0.26.0

  • New New unified spot editor: edit any saved route with the game closed — Go live is optional for capturing. One full editing view with the map as a small expandable overlay.
  • New Route-wide kill behavior: configure it once per spot and every kill waypoint inherits it; waypoints only store overrides. Binding a curated spot type (like Ruins of Tungrad) configures its buff mechanic automatically.
  • New The spot type panel now shows the spot's monster roles: focus order, kill targets, buff sources, and mobs to avoid.
  • New Cleaner dialogs and notifications across the app, with proper keyboard and screen-reader support, and clearer per-action buttons in the recording browser.

v0.25.1

  • Faster Much faster bot in crowded zones: world reading now focuses on nearby monsters, so targeting and combat react quicker.

v0.25.0

  • New Share combos: export and import them as files from the combo editor's Library menu.
  • New New in-app Guide page explaining how combos work, with a full reference of conditions and fields.
  • New Dosa: both Succession and Awakening are now fully buildable.
  • Fix Buff reading no longer shows Degraded for well-geared characters — long buff lists are now read in full.
  • Fix NA players now get the weekly game-update data reliably, whatever the server's region label.
  • Fix Advanced view access now follows your license entitlements.

v0.25.0-beta.2

Beta
  • New Share combos: export and import them as files from the combo editor's Library menu.
  • New New in-app Guide page explaining how combos work, with a full reference of conditions and fields.
  • New Dosa: both Succession and Awakening are now fully buildable — the skill list grew to 33/45 castable skills.
  • Fix The combo skill list now only shows skills the bot can actually cast, so every Add button works.

v0.24.0-beta.5

Beta
  • Fix Weekly fixes.

v0.24.0-beta.4

Beta
  • New New v2 engine (beta): priority-list combo rotations, live strategy reactions, and smart back-attack positioning — the bot dashes through its target and keeps hitting from behind.

v0.22.2

  • New Beta versions — opt into early builds from Settings → Updates to try new features before they reach everyone. Turn it off any time to roll back to the latest stable version.

v0.22.0

  • New New class: Succession Corsair — 23 skills mapped with icon variants, default grinding rotation, Tide's Kiss follow-up combo after Wave Pout, Hydropower quickslot buff, and Sea Stroll as movement/unstuck skill

v0.21.4

  • Fix Bot no longer gets stuck at storage or repair NPCs

v0.21.3

  • Fix Bot no longer occasionally stalls at storage or repair NPCs after a drift-out or a paused dwell — navigation now respects each element's interaction radius end-to-end, so the character can no longer get parked just outside the NPC doing nothing

v0.21.2

  • Fix Pause and resume no longer leaves the bot in an incoherent state: timers freeze during the pause so the bot doesn't trigger a false stuck recovery or auto-complete a storage/repair arrival window on resume, and the W key is only re-pressed if the bot was actively navigating when paused

v0.21.1

  • Fix Storage and repair waypoints now wait briefly to confirm arrival, so movement skills no longer carry the character past the NPC

v0.21.0

  • New Added notifications with best practices for bot usage to help

v0.20.1

  • Other Internal improvements to the release pipeline — automated changelog announcements

v0.19.0

  • New New Game Keybinds section in Settings → Hotkeys — customize the in-game keys the bot sends for Camping Tool, Camp Repair Menu, and Storage
  • Fix Camp repair hotkey (Alt+R) was hardcoded; now fully configurable from Settings
  • New Unified keyboard picker across all hotkey fields — chips, popover picker and inline text editing
  • New Toggle Overlay now defaults to F11
  • Inside Removed per-element Hotkey field in the waypoint editor — a single Storage Key in Settings now applies to horse and storage maid
  • Inside Dropped the camera reset step (P key) from repair/storage sequences since BDO disabled that keybind

v0.18.1

  • Fix Small fixes and internal improvements

v0.18.0

  • Fix Small fixes and internal improvements

v0.17.0

  • New New Streaming & Input wizard — guided 4-step setup with scenario cards (Moonlight+Sunshine, Parsec, Direct on PC)
  • New Editable pairing PIN and clearer Sunshine credential fields
  • New Separate status badges for VM connection, pairing, and active stream
  • New Risk warning on the 'Directly on this PC' scenario (private servers only)
  • Inside Dropped Apollo-specific code paths; Sunshine is the only supported GameStream backend

v0.16.4

  • Fix Drastically reduced dev console log noise — only clean status messages shown on startup

v0.16.3

  • Fix Sunshine connection now auto-detects VM IP on every startup, fixing stale IP after DHCP changes
  • Fix Telegram commands no longer lost when reconfiguring bot token mid-session

v0.16.2

  • New Changelog migrated to structured JSON format with improved UI
  • New New pixelbot.cloud website with changelog, pricing, and get-started pages
  • Fix Removed react-markdown dependency for lighter bundle size

v0.16.1

  • Fix Fixed combat toggle hotkey (F6) silently failing to register on some systems
  • Fix General stability and logging improvements

v0.16.0

  • New Picture-in-Picture preview window — monitor your game in a floating window while using your PC
  • New License validation now required before accessing bot features
  • New Your last selected class, spot, and rotation are now remembered across restarts

v0.15.1

  • New Built-in setup guide with auto-detected configuration

v0.15.0

  • New Timer-only combo mode — use skill rotations without pixel detection on any setup

v0.14.1

  • New Updated Mystic Awakening rotation with improved skill flow

v0.14.0

  • New Custom keybind editor — remap any skill key directly in the app with visual picker
  • Fix Improved rage mode detection accuracy with gauge override support
  • Fix Combat system now uses full game state for smarter decision making

v0.13.0

  • New Rage calibration tool — fine-tune rage mode for your setup in Debug Lab
  • New Per-skill key overrides — customize key combinations for individual skills in any rotation
  • New Preview overlay — see exactly what the bot sees in real time
  • Fix More reliable rage mode switching

v0.11.0

  • New Major UI overhaul — new sidebar navigation, improved layout, and polished visuals
  • New Redesigned rotations page with better UX for managing skill builds
  • New Redesigned spot browser with minimap preview for easier spot selection
  • New Minimap capture for live position tracking
  • Fix Improved rage mode detection to prevent false activations
  • Fix Updated default consumable intervals for better uptime

v0.10.0

  • New Telegram remote control — start, stop, and monitor your bot from your phone
  • New Death and disconnect notifications via Telegram
  • New Smarter AoE targeting — bot now clusters nearby monsters for maximum damage
  • New Loop duration shown in Telegram notifications
  • Fix Fixed camera rotation getting stuck at 180 degrees
  • Fix Bot state now resets properly when stopping mid-run

v0.8.0

  • New Consumables automation — potions, food, elixirs, draughts, and pet feed on configurable timers
  • New Smarter pathfinding with direct routing and intelligent fallback
  • New Bundled rotations — pre-made skill builds included out of the box
  • New Portable app — all user data stored next to the executable
  • Fix Fixed character getting stuck holding W after repair or storage actions
  • Fix All dependencies now bundled with the installer — no manual setup needed

v0.1.0

  • New Initial release of BDO PixelBot
  • New Combat automation with configurable skill rotations
  • New Spot recording with waypoint-based navigation
  • New Fully undetectable setup — grind safely around the clock
  • New Debug Lab for real-time detection testing and fine-tuning
  • New License activation and auto-updates
  • New Global hotkeys — F6 (combat), F7 (bot), F8 (infinite mode)

Everything happens on Discord.

Bought a key? Run /verify with it to get your access. Not sure yet? Ask before you buy and talk to other players.

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